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  1. All types of weapons
  2. Gore?
  3. Missing Drill movements - avoiding reenacorisms
  4. In-Game Company Tag
  5. North Carolina Sack Coat
  6. Screen Swaying
  7. New game mode.
  8. Reloading - An active mechanic?
  9. Functional objects
  10. Signal Corps (reconnaissance units)
  11. Praying
  12. Quick Win: Tactical View toggle mode ea
  13. Short and long range vision
  14. Melee?
  15. Better Key binding
  16. Texture Customization for the Modding Comunity
  17. Third Person.
  18. [RESOURCE FOR DEVS] Links to some interesting resources
  19. Info on units
  20. Rank selection.
  21. suggestions thought recently
  22. Payroll and Quartermaster Dept.
  23. Prone!?
  24. I think I just had the best idea but it might be stupid XD
  25. Muskets
  26. New facial hairs Idea!
  27. The Game's Longevity
  28. AI Defense mode?
  29. here are 2 points
  30. Suggestion long battles (Day and Night)
  31. Cold Gear in the future?
  32. Battery practice range
  33. Company or Battery!
  34. Questions for Dev Team Regarding Wheats Battalion and Wear and Tear of CSA Troops.
  35. The Civil War Maryland Campaign Diary by John Miller
  36. Company HQ
  37. Border States should be both Confederate and Union
  38. Medics
  39. Track one or two as the main theme please?
  40. The Behavior of Soldiers Wounded in Battle by Kevin O’Beirne {PDF FILE} ON PAGE
  41. Old Musket Sounds
  42. Depth Focus
  43. Surrender Option In Game?
  44. Cinematic View Mode
  45. Vote to kick option in game?
  46. some advice on recent update
  47. again the advice on music
  48. Suggestion for a Cavalry Regiment
  49. In-game names separate from steam?
  50. Ability to see at night.
  51. Perspective: First Person vs Inspection
  52. Suggestion to help familiarize with problems of a first person shooter like this.
  53. Capturing the Colors
  54. Will the Beaumont-Adams be featured?
  55. Can we have a development schedule?
  56. Adding to the company tool.
  57. Indication of who is talking.
  58. Wallpapers.
  59. Adding Blood Splatter Effects in Drill Camp.
  60. Gore system
  61. About Admins, Trolls and Serverfiles
  62. Williams Cleaner Bullets
  63. 32nd Virginia Battle Flag
  64. Entrenchment
  65. Ideas for Respawning
  66. Confederates Wearing Federal Uniforms During The Battle
  67. Sound effects
  68. Binoculars - telescope for officers ?
  69. Marching needs Improvement
  70. "War-torn Clothing"
  71. Fixing the clipping on the uniforms
  72. Company Tool
  73. Marching
  74. Burnside's Bridge Suggestions
  75. little suggestion
  76. Accuracy penalty when bayonet is fixed?
  77. Controls binding
  78. Ability to Rest your Weapon
  79. Mutiny Option
  80. Bugle Calls
  81. some ideas
  82. I second the notion of a Kill Count/Player win loose ratio
  83. Artillery
  84. an idea
  85. Commander Battles like M&B
  86. Reduction of bloom/sunglare
  87. Limiting the number of NCO's and Officers
  88. Instruments Suggestion
  89. Spelling error
  90. Tickets?
  91. Objection to New Change at Burnside Bridge
  92. Rapid fire method.handing & loading Rifles to your men engaged on the firing line .
  93. Regarding the Cornfield behind the Bloody Lane
  94. Windows on the house and the building in general
  95. Rifle Range
  96. Two week ban on players using racial slurs
  97. Quotations when you die in game?
  98. Suggestions for Flags
  99. Changes to Burnside Bridge
  100. Binoculars for officers
  101. about chatchannel
  102. Motivation to Work Together
  103. 1poinr
  104. view can be better
  105. The problem of the bayonet
  106. Tactical Display
  107. Haversack Inaccuracy
  108. Living world idea for community
  109. teamkill is serious
  110. Items, Profile Backgrounds, Trading Cards, etc.
  111. Save Player settings...
  112. Annual On line Regimental Rifle competitions compete for W of R champion shot cup
  113. simple function can work
  114. could you fix the model
  115. Pre-game planning and organization timer
  116. bringing back drill camp servers?
  117. Penalties as tickets decrease
  118. strong advice
  119. a little advice on view
  120. how about official TS
  121. Team Balancing
  122. Melee feels incredibly nasty.
  123. Ticket system
  124. inventory character screen
  125. Should the ticket counter and time remaining be permanently displayed?
  126. Compulsory surrender options on combatants? Tickets? permitted to resporn ?
  127. When Company Tool links to in-game
  128. Hit Indicator?
  129. Currently too much arty
  130. look here
  131. melee advise
  132. Tab screen suggestion
  133. Firing Range/Sighting Issues and Ideas
  134. Battlefield Immersion Idea
  135. Artillery noises tweak
  136. Option for less grass?
  137. Reloading/Melee
  138. Melee Suggestions
  139. Rifle Commands
  140. Empty Fields
  141. Rear rank "shoulder-rest aiming"
  142. Soldiers Adjusting Grip On Rifles And Swords
  143. 81st Pennsylvania Infantry Regiment's Use Of The 1842 Springfield (Rifled)
  144. 3 Person wiev . . . Consider this !
  145. (N)CO's being able to "grab" privates.
  146. Flag bearers
  147. Company Guidon Streamers
  148. Team Tab?
  149. Scout Class In Game?
  150. CSA Drill Camp: Night Time during Prime Time
  151. Artillery
  152. Character Customization
  153. A hypothetical question for the devs
  154. Officer Revolver Firing: Left-handed
  155. Morale and how to harness it.
  156. When can we have drill camps for NA time?
  157. Revolver reloads
  158. how about advanced gun and gun sight
  159. Blood and gore
  160. about melee damage
  161. sight advise
  162. server advise
  163. a good advise
  164. [advise]default set can be changed?
  165. Cold, hard truth: The future of gameplay.
  166. Preventing officer spam (kinda)
  167. wheel hats
  168. Formation Menu
  169. Different shouldering methods for Wisconsin infantry.
  170. maybe shoud add this to game
  171. about supply carriage
  172. Respawn Sites
  173. Miller's cornfield union spawn
  174. Track IR
  175. Right Shoulder Shift Arms
  176. Linking the Company Tool with the game
  177. Flag Animations
  178. Facial movements in-game
  179. Historical Context vs Functionality discussion and Poll
  180. Number of flags per regiment
  181. Also Teamkilling with melee
  182. Faster Respawn and Mutilation Damage
  183. Aiming
  184. Calvary, Gatlings and Cannons
  185. Morale boosting and Alternative Tools for the Flag Carrier
  186. Day Night Cycle and Camp Site
  187. What battlefields would you like to see?
  188. Weather effects
  189. Craziest thing you would like to add
  190. Giving the Flag Bearer a weapon / planting the flag
  191. A Way to be more accurate
  192. NCO swords
  193. Mass Rank fire 'concussion' effect?
  194. Horse Artillery?
  195. My suggestion for realistic melee
  196. Microphone Identifier
  197. Burnside Bridge
  198. Call Names To Display When A Company Bugler Is Playing
  199. Spawn changes
  200. Why The Servers Keep Kicking me in the
  201. "Unlock" officers?
  202. Spawning loaded
  203. Make ingame names as long as the steam nicknames
  204. Player numbers | Graphics | Network coding
  205. Customizable Uniforms for your Company
  206. Private server customization
  207. Flank Markers/Guidons
  208. In-Game name
  209. Segmented Reloading
  210. Morale again
  211. Directional keys
  212. Directional keys (reposted)
  213. how about range content
  214. A Bold proposal
  215. about art
  216. add media and museum option
  217. about the new speed mechanic
  218. Loading on the move
  219. Springfield 1842
  220. More customization options (Uniforms, weapons, character creation, equipment)
  221. Charges
  222. Visibility
  223. The fixed wiev during loading ...
  224. opinion on animations
  225. Suggestions regarding morale
  226. Making the Officer Role sustainably useful
  227. M1841 Mississippi Rifle Sights Question to the devs
  228. Leadership and formations
  229. Change things up maybe.
  230. Differing Game Difficulties
  231. Scavenging musket ammunition
  232. Suggestions on formations
  233. Bayonet Charge
  234. Virtual Arsenal system
  235. Some thoughts on the upcoming flag bearer feature and line stuff.
  236. Marksmanship and Numbers
  237. Ambient Sound Adjustment
  238. Line Battle Map
  239. Even higher morale loss for out-of-line officers
  240. Melee combat make it possible to block an attack.
  241. Extension of building
  242. Menu options
  243. Officers, Officer Rambos...
  244. Spec-Cam a great addition or realism breaker?
  245. Forced shoulder arms
  246. about musician
  247. aiming improved?
  248. About the terrain
  249. communication
  250. explosives question