crazychester1247
01-12-2016, 06:37 AM
I was thinking earlier today and I had a thought, I was just looking at the forums and thought, "Wouldn't it be more awesome and realistic if we could surrender, or accept an enemies surrender?". Then I paced around for an hour and a half and worked out a system that might work. Granted all my knowledge about game design is from a half year course i took in High School. Obviously for the system to work players have to have a benifit to surrendering instead of fighting to the last man, and the capturing party has to have a reason to capture them instead of killing them, and most importantly not boring. So here's a very rough idea of how the system would work. it's quite complex so I suggest reading it all. Devs pay close attention.
1. The enemy decides to surrender, and hits a button or two and drops his weapons and holds up his arms. At this point the opposing force can decide to accept the surrender or kill them. If they accept the surrender the capturing company gets a morale boost (I use morale as an all-purpose term meaning what ever stat or stats the devs think is appropriate) If they choose to kill them they receive a morale penalty.
2. If the surrender is accepted the surrendering force loses control of their avatars and respawn slightly faster than normal and they lose tickets as normal.
3. At this point the surrendering group has lost control of their avatars, and using some simple A.I ( I know you devs don't want A.I but this feature might be to awesome to not have it) the capturing party can command them to move around to where they want them to.
4. Here's where it gets awesome if the prisoners are rescued from captivity by their allies players (possibly only players from the original or rescuing companies) on their side who are waiting to respawn can choose to instantly take control of the former captives avatars, and they get their guns back... somehow, and can continue fighting.
So basically you can choose to surrender with the chance that your team can get their lost tickets back if their avatars are rescued.
If your a dev and you like the concept but don't like the implementation, fell free to change it your the one making the game. Regardless you can't disagree that taking captives wouldn't be awesome.
1. The enemy decides to surrender, and hits a button or two and drops his weapons and holds up his arms. At this point the opposing force can decide to accept the surrender or kill them. If they accept the surrender the capturing company gets a morale boost (I use morale as an all-purpose term meaning what ever stat or stats the devs think is appropriate) If they choose to kill them they receive a morale penalty.
2. If the surrender is accepted the surrendering force loses control of their avatars and respawn slightly faster than normal and they lose tickets as normal.
3. At this point the surrendering group has lost control of their avatars, and using some simple A.I ( I know you devs don't want A.I but this feature might be to awesome to not have it) the capturing party can command them to move around to where they want them to.
4. Here's where it gets awesome if the prisoners are rescued from captivity by their allies players (possibly only players from the original or rescuing companies) on their side who are waiting to respawn can choose to instantly take control of the former captives avatars, and they get their guns back... somehow, and can continue fighting.
So basically you can choose to surrender with the chance that your team can get their lost tickets back if their avatars are rescued.
If your a dev and you like the concept but don't like the implementation, fell free to change it your the one making the game. Regardless you can't disagree that taking captives wouldn't be awesome.