View Full Version : Ultimate General: Civil War
Hinkel
11-13-2016, 11:59 AM
My good and old friend Darth Vader and his crew are working on a new title since a while.
They will release Ultimate General Civil War very soon (Early Access this November!)
Its a strategic and tactical civil war game, about the entire war! :)
If you enjoyed UG: Gettysburg, you will love it!
This time you are able to form your own armies, divisions and brigades.. promote generals, equip your units with your favourite rifles and more!
https://www.youtube.com/watch?v=Q6euddMwH6w
FEATURE LIST
Army management: You are the general. You have full control over the army composition. Based on your successes and reputation you might get access to more corps, divisions and brigades. Keep your soldiers alive and they will learn to fight better, turning from green rookies to crack veterans. Lose a lot of your soldiers and you might not have enough reinforcements to deliver victories. Your reputation will suffer, army morale will drop and you will be forced to resign.
Innovative command system: You decide which level of control you want. Command every unit individually or just give them a main goal with one button click and watch if they can take that hill. Army divisions commanders can make decisions on their own and help you control the largest army. Draw a defensive line and allocated brigades will defend it like lions. Or design a deep flanking maneuver by just drawing an arrow and send the whole army to the enemy flank or the rear. Your generals will try to fulfill your orders, although "no plan survives contact with the enemy".
Officer progression: Historical unit commanders progress and become better fighters together with the player. The Officers rank up based on their units’ performance, but its war and they can be wounded or even get killed in action. New ranks open new possibilities and allow officers to lead bigger units without efficiency loss. Winning battles also opens new possibilities for you as a general, increasing skills such as reconnaissance or political influence.
Historical weapons: There is huge variety of Civil War weaponry from mass produced Enfield pattern rifles to rare Whitworths. Historical availability has also been implemented. Certain weapons can only be captured by raiding supplies or taken from the enemy on the battlefield.
Enhanced unit control: Detach skirmishers to send them to scout those hills ahead. Or merge several brigades into one bigger division if it’s needed. Dismount the cavalry to become less visible to the enemy or mount for fast flanking charges and supply raids. Supplies are extremely important and you have to plan and defend the provisions otherwise the battle might end for you early.
Advanced Artificial Intelligence: You will face a strong enemy. AI will flank you, will hit your weak spots and undefended high ground, will chase and cut your supplies and will try to destroy unguarded artillery batteries. AI will use terrain and will take cover and retreat if overwhelmed.
Terrain matters: Trenches, lines, fences, houses, fields – everything can help to achieve victory, if you know how to use it. Hills will allow you to see enemy units earlier. Rivers and bridges can become natural obstacles that will help you to defend. Forests can help you hide your movements and flank the enemy.
Beautiful maps: We believe that modern technology allows hardcore war-games to finally stop being brown on green hexes. Hardcore, deep war games can be beautiful. In our game, every historical battle landscape is accurately hand-drawn, utilizing data from satellite and historical maps. The topography plays immense strategic role and helps to understand how battles were fought and to learn history.
thomas aagaard
11-13-2016, 12:32 PM
So they take the tactical battles from UG - Gettysburg and are adding a strategic game above it???
Just take my money!!!
Ok I actually prefer the good old Sid Meyers Gettysburg to UG... but still, this sounds great.
MadWolf
11-13-2016, 12:41 PM
4881
So they will release it on Steam or?
Hinkel
11-13-2016, 12:45 PM
4881
So they will release it on Steam or?
Yes, Early Access is available on steam very soon :)
Hinkel
11-13-2016, 12:46 PM
So they take the tactical battles from UG - Gettysburg and are adding a strategic game above it???
Just take my money!!!
.
Indeed,
you will start at Bull Run.. and if you win as the south, you can try to retreat or take DC for example.
It has a fictional campaign, depending on the results you have in battle.
You can also choose different battle plans before a battle, which corps attack where and such.
You gain money and menpower, which you can invest in your troops :)
JaegerCoyote
11-13-2016, 01:07 PM
awesome Hinkel, I haven't got UG but I will get this one.
A. P. Hill
11-13-2016, 01:08 PM
Hmmm maybe that explains why I never heard back from the team when I asked about doing something like this. :)
As Aagaard said, ... "Just take my money!"
Yeah I'm there.
4882
QuitsAverage
11-13-2016, 02:58 PM
Looks great definitely want to pick this up
Legion
11-13-2016, 10:45 PM
This is great news, UG Gettysburg was great, I can only imagine how great this will be. Can't wait.
zerosius
11-14-2016, 01:01 AM
Looks awesome, going to try it out :)
RhettVito
11-14-2016, 09:05 AM
Amazing !
Gamble
11-14-2016, 12:44 PM
played UG:Gettysburg quite much and loved it. So looking forward to the early access :D
michaelsmithern
11-14-2016, 05:04 PM
Can't wait, I thought for sure Darth was planning on doing just a single battle(and the community was for sure it was Antietam) but a whole campaign, well i'll be damned, he's done it, not only that but more buttons and gizmos to press i mean, what's not to love? Can't wait to see what the multiplayer will be like though, maybe a multiplayer campaign(head to head of course) or even singular battles with more than a 1v1, maybe even up to a 4v4
I own a copy of UG:Gettysburg, UG:Civil War looks a lot more impressive. I'll be keeping an eye on it.
Legion
11-14-2016, 05:51 PM
Can't wait for this. They have a good list of maps but I hope they add some more as dlc or something. I hope they include other maps like The Wilderness, Spotsylvania Courthouse, Chattanooga, and a few more maps from the other theaters, and a few more maps from the seven days battles would be nice.
Either way it's a good lst of maps and I wont mind if they don't add more.
crazychester1247
11-14-2016, 06:03 PM
Holy fuck-biscuits... :eek:
Soulfly
11-15-2016, 07:15 AM
though i really hope that they improve the controls, i struggled with UG Gettysburg ones :/
FrancisM
11-15-2016, 09:08 AM
though i really hope that they improve the controls, i struggled with UG Gettysburg ones :/
Amen. Sending out cavarly is the worst.
VOLCUSGAMING
11-15-2016, 01:39 PM
4889
I'm totally gonna buy it!
But i have 2 qustions:
1)Will we be able to play as both factions?
2)Not that it matter, but what will it cost?
yoyo8346
11-15-2016, 02:11 PM
1)Will we be able to play as both factions?
I think that's a given.
SakuL
11-15-2016, 02:44 PM
I can't wait!
Oleander
11-15-2016, 03:28 PM
Looks good, glad to see Darth is carrying on.
James Dixon
11-15-2016, 06:54 PM
This looks outstanding. I will be buying this along with War of Rights in December.
Legion
11-15-2016, 09:44 PM
Just for those who don't know, they will have 50+ maps.
Here is a list that they have on their site, not sure if this is all of them or not though, as I see a few major battles missing.
Early access edition includes the following battles in the campaign:
Battle of Aquia Creek
Battle of Philippi
1st Battle of Bull Run
Battle of Shiloh
Battle of Gaines' Mill
Battle of Malvern Hill
2nd Battle of Bull Run
Battle of Antietam
+ 10 minor engagements different for each side
The following battles will be added when the game is fully ready in a couple of months:
Battle of Fredericksburg
Battle of Stones River
Battle of Chancellorsville
Battle of Gettysburg
Battle of Chickamauga
Battle of Cold Harbor
Battle of Richmond
Battle of Washington
+ 13 minor engagements different for each side
Maps I'd like to see added, (Hopefully in an expansion)
The Wilderness
Spotsylvania Courthouse
Petersburg
Vicksburg
Winchester
Port Hudson
Chattanooga
Mansfield
Seven Pines
Hinkel
11-15-2016, 10:26 PM
Just for those who don't know, they will have 50+ maps.
Here is a list that they have on their site, not sure if this is all of them or not though, as I see a few major battles missing.
Early access edition includes the following battles in the campaign:
Battle of Aquia Creek
Battle of Philippi
1st Battle of Bull Run
Battle of Shiloh
Battle of Gaines' Mill
Battle of Malvern Hill
2nd Battle of Bull Run
Battle of Antietam
+ 10 minor engagements different for each side
The following battles will be added when the game is fully ready in a couple of months:
Battle of Fredericksburg
Battle of Stones River
Battle of Chancellorsville
Battle of Gettysburg
Battle of Chickamauga
Battle of Cold Harbor
Battle of Richmond
Battle of Washington
+ 13 minor engagements different for each side
Maps I'd like to see added, (Hopefully in an expansion)
The Wilderness
Spotsylvania Courthouse
Petersburg
Vicksburg
Winchester
Port Hudson
Chattanooga
Mansfield
Seven Pines
So the early access will be 1861 - 1862 (including Maryland Campaign).
Late 1862, starting with Fredericksburg till end of war, will be in the final game.
Oleander
11-15-2016, 10:34 PM
I'll most likely get it when it comes out during Early Access, I liked UGG well enough. Still think it needs work, but it's playable.
Legion
11-15-2016, 10:45 PM
So the early access will be 1861 - 1862 (including Maryland Campaign).
Late 1862, starting with Fredericksburg till end of war, will be in the final game.
Yep from what I've read early access campaign will end at Antietam. I wonder if they will add those maps I listed as dlc, they were important battles so I don't see why they wouldn't be added.
Also, anyone else notice in the trailer and screens there are trains and ships? I wonder if we will be able to use them.
Hampton Roads would be a cool battle if we can control ships.
A. P. Hill
11-15-2016, 11:15 PM
I'm ready for early access. Their site said early November, ... We're half way through now. ;)
They'll probably release it while I'm on holiday all next week.
Sir Doctor Professor
11-16-2016, 12:56 AM
http://s2.quickmeme.com/img/79/79af6b3bc5b23131ace1d835c402fa444ebd7cfc574c6b0406 65280337e74d7e.jpg
It's on my Steam wishlist. If anyone's feeling generous...
http://s2.quickmeme.com/img/79/79af6b3bc5b23131ace1d835c402fa444ebd7cfc574c6b0406 65280337e74d7e.jpg
It's on my Steam wishlist. If anyone's feeling generous...
Im not that generous
Looks good, I'm definitely going to give it a try. Does anyone know how sieges are going to work?
thomas aagaard
11-16-2016, 01:42 PM
An item on your Steam Wishlist has just released in Steam Early Access!
VOLCUSGAMING
11-16-2016, 01:48 PM
Huraaaaaaa!
A. P. Hill
11-16-2016, 02:34 PM
An item on your Steam Wishlist has just released in Steam Early Access!
Aaarrrggghhhh!
And I am stuck at work!
michaelsmithern
11-16-2016, 03:14 PM
When your 6 dollars short of 29.99 :(
But remember you get paid on friday :)
Oleander
11-16-2016, 04:05 PM
I may buy it tonight, just picked up another game yesterday so I might wait another week.
Gamble
11-16-2016, 07:06 PM
Just bought it. These are good times for being interested in the ACW and a gaming nerd :D
John Bell Hood
11-16-2016, 09:34 PM
I had previously bought Ultimate General Gettysburg and loved it and now I just bought Ultimate General Civil War downloaded and now I get to play and I can not wait. My strategic officer brain needs help growing...
Hinkel
11-16-2016, 10:22 PM
Well.. I got beaten at Manassas with my confederates.
No chance to win it! :o
Oleander
11-16-2016, 11:36 PM
Well.. I got beaten at Manassas with my confederates.
No chance to win it! :o
Challenge accepted.
Galor
11-16-2016, 11:40 PM
Will other languages be supported in the game?
michaelsmithern
11-17-2016, 12:09 AM
Well.. I got beaten at Manassas with my confederates.
No chance to win it! :o
did you have your forces divided when McDowells brigades showed up, or did you split to cover both points early?
If you split up its harder, and the first wave of your reinforcements go to that spot anyways. I'm helping a friend with Shiloh, and it's getting harder and harder, especially at the Corinth mission, i swear nothing we could do to win that, my friend was lucky he held the town until the time limit, and then pressed finish, and later and it would have been over for him
JaegerCoyote
11-17-2016, 12:53 AM
Just got it
Legion
11-17-2016, 11:04 AM
Well.. I got beaten at Manassas with my confederates.
No chance to win it! :o
Manassas isn't that hard.
Don't split your forces at the beginning, just defend the bridge.
Only go to the hill when your reinforcements arrive, if you lose the hill and bridge then pull all your forces back to henry hill.
The battle that I can't beat is Shiloh, they had a ton of troops and I lost almost 20k trying to take the landing.
Corinth is also a nightmare, I've only won it once and that was just luck.
I haven't made it past Gaines Mill yet simply because I keep restarting my campaign to try different settings.
Also, 500 sharpshooters with Whitworths is awsome, they can change the battle if you use them correctly.
JaegerCoyote
11-17-2016, 01:00 PM
Lol, I have a brigade of 1000 Federals armed with 1842s from the Palmetto Armory. The weapon choices are cool and the option to have historical commanders is nice, I have cavalry commanded by Sheridan .
FrancisM
11-18-2016, 10:28 AM
How is the cavalry and artillery in the game? I remember it was quite annoying to use those correctly in Gettysburg.
Hinkel
11-18-2016, 10:44 AM
How is the cavalry and artillery in the game? I remember it was quite annoying to use those correctly in Gettysburg.
Artillery is perfect.
Ammo is choosen automatically, my artillery units always have about 1500 kills in 1 battle :)
Legion
11-18-2016, 11:50 AM
I was so dang close to winning Shiloh as the confederates, but once I capped the last objective the day ended and all my troops were reset, I ended up losing the battle.
I like the game so far but I wish the campaign was more dynamic and not so linear.
JaegerCoyote
11-18-2016, 12:15 PM
Well, I won First Bull Run as the Union. lol
A. P. Hill
11-18-2016, 01:15 PM
I started hard I guess, went for major general and I cleared Gaines Mill!
A. P. Hill
11-18-2016, 10:10 PM
Ohh!
Just tried to log on to the game and got hit with a massive update!
Legion
11-18-2016, 10:13 PM
Ohh!
Just tried to log on to the game and got hit with a massive update!
Really? They say they only changed a few things. I haven't downloaded the update yet so I don't know how big it is.
Galor
11-18-2016, 11:11 PM
Will other languages be supported in the game?
Humm...maybe, the Question was too difficult... :rolleyes:
TrustyJam
11-18-2016, 11:14 PM
Humm...maybe, the Question was too difficult... :rolleyes:
I'm pretty sure the game has a forum of its own for questions to the developers.
- Trusty
FrancisM
11-20-2016, 09:06 PM
I have checked out some video's, looks more promising then I initially thought. I especially like the 'deploy skirmisher' options.
Soulfly
11-21-2016, 09:17 AM
So how are the controls compared to "Gettysburg" ? initially i was happy to read that the arty chooses the correct ammunition automatically, thats a huge plus
Profender
11-21-2016, 09:58 AM
Its a good action game.
But really enjoy Scourge of war - gettysburg and take command a lot more. Detail in the troops and use of tactics are far more detailed.
Legion
11-21-2016, 12:41 PM
Its a good action game.
But really enjoy Scourge of war - gettysburg and take command a lot more. Detail in the troops and use of tactics are far more detailed.
I enjoy them aswell but not as much as UG. Scourge of War is dated and runs poorly for me. I'd love to see a Scourge of War with UG art style.
A. P. Hill
11-21-2016, 02:20 PM
I'm really getting into this.
Without a manual to read, to understand the intrinsic actions and options, let alone a key command reference, (yeah I know they have the small one at the beginning but it doesn't go into detail enough for me,) I'm learning.
I'm enjoying it very much.
---
<edit> I just logged in to an update! </edit>
The Fearless Hussar
11-21-2016, 06:58 PM
Manassas isn't that hard.
Don't split your forces at the beginning, just defend the bridge.
Only go to the hill when your reinforcements arrive, if you lose the hill and bridge then pull all your forces back to henry hill.
The battle that I can't beat is Shiloh, they had a ton of troops and I lost almost 20k trying to take the landing.
Corinth is also a nightmare, I've only won it once and that was just luck.
I haven't made it past Gaines Mill yet simply because I keep restarting my campaign to try different settings.
Also, 500 sharpshooters with Whitworths is awsome, they can change the battle if you use them correctly.
i bought the game some days ago. First manassas was easy(i play as csa). i only had 2nearly full brigades and a small artillery battery(9napoleons i think) yet i managed to have only one brigade on the bridge and held. the yanks actually didnt even try to Cross it for most of phase 1. and when they did they got rekt cause my brigade on the bridge was my veteran brigade and has a good commander. i held matthews hill with about 3brigades(2from reinforcements the other one was mine) i charged down the hill as the yanks approached it and routed each of their brigades(well not all of them) before they could come all together. when they made it to come together i made that brave last stand(all three brigades got nearly annihilated). i immideatly finished the phase and retreated to henry hill once possible(i lost neither the bridge or matthew's hill on phase 1). and well while i was defending the henry House hill with jackson+the what remained of those 3bdes my veteran brigade still held the bridge! i eventually made it to pull them off when they had nearly 500troops and they were again in the thick of action in the center of henry House hill(on the right of the House). THEY EVEN SURVIVED THAT FIGHT TOO(with nearly 300remaining because jackson's bdes were there to get hit too). it was a very costly victory though.
Corinth is very difficult i keep being unable to defend it with 3full infantry bdes 1 small inf bde(just 564 due to lack of fayettville rifles) 1small skirmisher reg(about 200 due to lack of whitworths) and 1cav reg(small too about 200-300 due to lack of lemat carbines) and an artillery battery of 12 or 15napoleons. I stand till the last few minutes that i get completely overwhelmed from the sheer numbers of the North.
Legion
11-21-2016, 10:51 PM
i bought the game some days ago. First manassas was easy(i play as csa). i only had 2nearly full brigades and a small artillery battery(9napoleons i think) yet i managed to have only one brigade on the bridge and held. the yanks actually didnt even try to Cross it for most of phase 1. and when they did they got rekt cause my brigade on the bridge was my veteran brigade and has a good commander. i held matthews hill with about 3brigades(2from reinforcements the other one was mine) i charged down the hill as the yanks approached it and routed each of their brigades(well not all of them) before they could come all together. when they made it to come together i made that brave last stand(all three brigades got nearly annihilated). i immideatly finished the phase and retreated to henry hill once possible(i lost neither the bridge or matthew's hill on phase 1). and well while i was defending the henry House hill with jackson+the what remained of those 3bdes my veteran brigade still held the bridge! i eventually made it to pull them off when they had nearly 500troops and they were again in the thick of action in the center of henry House hill(on the right of the House). THEY EVEN SURVIVED THAT FIGHT TOO(with nearly 300remaining because jackson's bdes were there to get hit too). it was a very costly victory though.
Corinth is very difficult i keep being unable to defend it with 3full infantry bdes 1 small inf bde(just 564 due to lack of fayettville rifles) 1small skirmisher reg(about 200 due to lack of whitworths) and 1cav reg(small too about 200-300 due to lack of lemat carbines) and an artillery battery of 12 or 15napoleons. I stand till the last few minutes that i get completely overwhelmed from the sheer numbers of the North.
The key to Corinth is numbers, once your reinforcements arrive start to go towards the left flank of the enemy and they'll start to rout.
The Fearless Hussar
11-22-2016, 02:24 PM
The key to Corinth is numbers, once your reinforcements arrive start to go towards the left flank of the enemy and they'll start to rout.
all i got for reinforcements in Corinth was one skirmisher unit and nothing else.
Leifr
11-22-2016, 03:09 PM
I'm very much on the fence with this title and feel that Ultimate General: Gettysburg was the superior game. This feels like a step back in some regards, although I must concede that it is primarily aesthetic. I think I'll cash back in on the Steam refund and pick this up in the next sale, as it'll inevitably end up in.
Hatchmo
11-22-2016, 04:14 PM
I love it! Great gameplay!
A. P. Hill
11-22-2016, 04:54 PM
Well I think I just ended my first campaign, and sadly had my ass handed to me. Final score was 4 victories, 5 losses and 1 draw. My campaign ended at Gaines Mill.
Of course the point to remember here is this program is still in early release, I see it as a situation similar to WoR, everything will be in a state of flux until the final release.
I have found much to enjoy with this title, and I have also found much to dislike.
But it does give me something to sedate my civil war hunger for a bit. :)
The Fearless Hussar
11-25-2016, 11:23 PM
ok i beat corinth too. I just changed my first division a bit and got 5 instead of 4 brigades and all of them full. And still i got no reinforcements but all worked well. I was actually doing so well that i turned and attacked their left flank in the end. Shiloh was a nightmare. Honestly i was like 'I AM NOT GONNA MAKE IT I AM NOT....'. In the end i was just lucky and patient. Well first phase is easy if you play corrrectly. Second phase is ridiculously easy you just rush for the capture points. Third phase is where the nightmare begins you are surrounded around shiloh's church and with not help from anywhere and you just take the hail of bullets and hope to hold. Fourth phase seems easy but isnt i made it just in time to take hornet's nest. If i tried to rush i would be destroyed so i had to move on slowly. On top of that the yankees managed to get my supplies at some point(got em back later) and i couldnt resupply and was running out! And then in the last phase i just drew arrows towards pitsburgh landing and wished that no yankees where there already. For my good luck there werent once my bdes reached the landing they were all exhausted but it was already my victory. So up to now only victories(they are all extremely costly though i do tend to attack more than needed and also i have reaplayed corinth once cause i lost the first time i tried it)
Duke Joe
12-04-2016, 02:00 PM
I'm very much on the fence with this title and feel that Ultimate General: Gettysburg was the superior game. This feels like a step back in some regards, although I must concede that it is primarily aesthetic. I think I'll cash back in on the Steam refund and pick this up in the next sale, as it'll inevitably end up in.
Would you care to elaborate, I'm just curious and would like to hear as to why you think that Gettysburg was superior?
Soulfly
12-22-2016, 08:57 AM
well, i have now stared the campaign and finished the fist battle of bull run playing the Confederates. Actually i cant say that this game is worse than Gettysburg as the AI makes an fantastic job, the management of your division adds more immersion and the battles feel more intense so far. So i can recommend it
The Fearless Hussar
12-25-2016, 12:58 PM
i finished the campaign up to fredericksburg(they havent released the rest yet) in brigadier General. fredricksburg is very easy. just dont hold prospect hill you'll end up with massive casualties and no actual gain in terms of victory conditions. defend marye's heights and telegram road. they wont attack telegram road they will only prob its defences because attacking it is a very difficult task due to the terrain. marye's heights will be attacked all the time but it is a very good position nevetheless and easy to concentrate and defend. the major battle before fredericksburg antietam is very difficult. you will need all the skill you've got to beat it. one hint dont defend stony bridge. bring all your 3rd corps to sharpsburg before the Union attacks you there. you need a lot of Forces to hold sunken road and dunker church as well so you will mostly have your 3rd corps only defending antietam. if the Union is a bit hesistant to attack antietam due to its cover values then you are saved. if they charge straight on then you will most probably lose. the battles before antietam are easy save for malvern hill. malvern hill can be turned into a bloody bloodbath to victory or a draw with minimal casualties. i am sorry but i'd rather go with a draw than lose more than 50% of my Forces. by the way up to now i have all victories and 1 draw at malvern hill. i did have to replay antietam several times though and i have replayed Corinth as i mentioned before. the rest i have beaten on the First try except for malvern hill which ended in a draw after many attempts to find out if i could win. well i did have to replay fredericksburg as well but it was due to Technical issues and besides i was still only in the phase of defending fredericksburg(First phase) which is impossible to lose so i didnt replay anything important.
WhiskyHotel3
12-26-2016, 02:39 AM
Great Game
Saris
12-26-2016, 04:48 AM
How is this, I am thinking about getting it?
WhiskyHotel3
12-26-2016, 04:53 AM
How is this, I am thinking about getting it?
It's a great game, very fun.
I have played it for about 2 hours and it is pretty in depth, but you will get used to it.
Would recommend, especially on sale.
crazychester1247
12-26-2016, 07:53 AM
How is this, I am thinking about getting it?
It's a great game, I've been playing it constantly this week. My only problem's with the game so far is that it doesn't have a full carryover system for the enemies force's yet, and the confederate A.I has a tendency to perform suicidal banzai charges when they're on the offensive. But it's still in early access and their still trying to fine tune the AI so it's to be expected. I would highly recommend getting it if your into strategy, I'd give it a 9 or 8 out of ten in it's current state.
Soulfly
12-26-2016, 09:38 PM
after "Malvern Hill" i am starting to hate the union artillery even more, what a meat grinder that battle was....plus my regimental commanders are suffering Alzheimer...
michaelsmithern
12-27-2016, 04:01 AM
I love the game so far, i'm on Fredericksburg and just before i had Hoods brigade make it 3 star experience...although admittedly it wasn't hard considering the Union AI charge across a pontoon bridge hoping for the best
crazychester1247
12-27-2016, 08:55 PM
after "Malvern Hill" i am starting to hate the union artillery even more, what a meat grinder that battle was....plus my regimental commanders are suffering Alzheimer...
521052115212
Your goddamn right. After everything was over it was more like the Somme than the ACW.
michaelsmithern
12-27-2016, 09:31 PM
521052115212
Your goddamn right. After everything was over it was more like the Somme than the ACW.
focus on taking the eastern woods, then have 5-6 brigades and whatever cavalry you have head all the way around to the right. you'll flank the entire Union position and make the battle so much more easier
crazychester1247
12-27-2016, 11:36 PM
focus on taking the eastern woods, then have 5-6 brigades and whatever cavalry you have head all the way around to the right. you'll flank the entire Union position and make the battle so much more easier
But I AM the union! I just don't like seeing my veteran brigades get put trough a hell like that.
P.S you should've seen Shiloh, I killed 40,000 of Jonston's men, they didn't even get past my first defensive line the poor sods.
michaelsmithern
12-28-2016, 02:04 AM
But I AM the union! I just don't like seeing my veteran brigades get put trough a hell like that.
P.S you should've seen Shiloh, I killed 40,000 of Jonston's men, they didn't even get past my first defensive line the poor sods.
aaaahhhh, i see. with malvern hill well you just gotta defend.... good luck with antietam and fredericksburg
crazychester1247
12-28-2016, 02:18 AM
aaaahhhh, i see. with malvern hill well you just gotta defend.... good luck with antietam and fredericksburg
Yeah... I'm not looking forward to Fredricksburg. Antietam shouldn't be that bad though.
Saris
12-28-2016, 03:35 AM
What yall do with your units? Fill them up to their max? I just go to 1000 per infantry, 300 per cav, 300 per skirms, 6 cannons per artillery.
The Fearless Hussar
12-28-2016, 12:43 PM
if the unit is veteran(3stars or close to that) then i have 1500 men in inf and 500 in cav. all others must have about 2000 men in inf and 300-400 in cav. in art i take as many guns per battery as i have at the time so 12-18 guns mostly. but my army is actually 2corps(yeah ok i have a 3rd one too but it doesnt really have more than 4bdes armed with rebored farmers or any guns that were left and 1art battery) and in antietam and fredericksburg i mostly relied on my 1st and 2nd corps to Carry the day(in short i lost prospect hill but held telegraph road and marye's heights).
michaelsmithern
12-28-2016, 08:12 PM
if the unit is veteran(3stars or close to that) then i have 1500 men in inf and 500 in cav. all others must have about 2000 men in inf and 300-400 in cav. in art i take as many guns per battery as i have at the time so 12-18 guns mostly. but my army is actually 2corps(yeah ok i have a 3rd one too but it doesnt really have more than 4bdes armed with rebored farmers or any guns that were left and 1art battery) and in antietam and fredericksburg i mostly relied on my 1st and 2nd corps to Carry the day(in short i lost prospect hill but held telegraph road and marye's heights).
I try not to get to many huge brigades, i actually ever had my largest brigades at 1300 men, and they were there to be the reinforcement troops for the 1st Corps, as for my other brigades i had my 3 star(the few i had) at 800-1000 men(depending on the weapons they used) my 2 and 1 star brigades would have 1000 or 1100, and would be outfitted with 1842's until around malvern hill where i always get a huge surplus of 1855 from the enemy, so i give them those, as for my 2 and 3 corps, i usually give them whatever hand me downs i have. by Antietam my 2nd Corp was fitted with mostly 1842 and 1855, my 3rd Corp was my biggest Corps with all units at max(minus the Infantry which were all at 1300 no matter their Stars) although they mostly had rebored farmers or whatever random weapons i had in stock, i think i gave one unit the Terrys Texas Rifles just because i had a bunch. After Antietam and during the Winter Campaign, every unit had an 1842 or better in my army. my cavalry had taken a huge hit however since i lost Forrest at Antietam, however i still had 1500 cav in each Corps which i used at the second phase of Fredericksburg(Prospect Hill i think) to wipe out the Iron Brigade quickly as they were the only 3 star unit on the field. then the enemy just ran straight into a hail of bullets and artillery, while my cavalry routed the enemy arty. as for artillery i really never cared what guns they had, so i just gave them what i had in stock, by the end of what is released they mostly had napoleons and 3 inch ordinance. As for Leaders of my units, by Fredericksburg i ran out of the academy officers and most of the officers of renown were dead(i miss Hays, he died literally at the start of Shiloh, got shot by a damn skirmisher) basically in short to conserve money and supplies as well as to keep the AI troop numbers down i just forced myself to have smaller numbers, which becomes a pain at 2nd Manassas defending against the entire Union army, but it works out ok.
Saris
12-28-2016, 08:29 PM
I try not to get to many huge brigades, i actually ever had my largest brigades at 1300 men, and they were there to be the reinforcement troops for the 1st Corps, as for my other brigades i had my 3 star(the few i had) at 800-1000 men(depending on the weapons they used) my 2 and 1 star brigades would have 1000 or 1100, and would be outfitted with 1842's until around malvern hill where i always get a huge surplus of 1855 from the enemy, so i give them those, as for my 2 and 3 corps, i usually give them whatever hand me downs i have. by Antietam my 2nd Corp was fitted with mostly 1842 and 1855, my 3rd Corp was my biggest Corps with all units at max(minus the Infantry which were all at 1300 no matter their Stars) although they mostly had rebored farmers or whatever random weapons i had in stock, i think i gave one unit the Terrys Texas Rifles just because i had a bunch. After Antietam and during the Winter Campaign, every unit had an 1842 or better in my army. my cavalry had taken a huge hit however since i lost Forrest at Antietam, however i still had 1500 cav in each Corps which i used at the second phase of Fredericksburg(Prospect Hill i think) to wipe out the Iron Brigade quickly as they were the only 3 star unit on the field. then the enemy just ran straight into a hail of bullets and artillery, while my cavalry routed the enemy arty. as for artillery i really never cared what guns they had, so i just gave them what i had in stock, by the end of what is released they mostly had napoleons and 3 inch ordinance. As for Leaders of my units, by Fredericksburg i ran out of the academy officers and most of the officers of renown were dead(i miss Hays, he died literally at the start of Shiloh, got shot by a damn skirmisher) basically in short to conserve money and supplies as well as to keep the AI troop numbers down i just forced myself to have smaller numbers, which becomes a pain at 2nd Manassas defending against the entire Union army, but it works out ok.
Did you try buying Forrest back? I lost Stuart but bought him back with respect or whatever its called.
crazychester1247
12-28-2016, 09:00 PM
What yall do with your units? Fill them up to their max? I just go to 1000 per infantry, 300 per cav, 300 per skirms, 6 cannons per artillery.
It depends really. I try to not let any of my infantry brigades go below 700 men beyond that I generally get as many men as I can afford for a few thousand dollars, so the veteran brigades tend to be around 800-1100 men, while my regular brigades tend to be anywhere from 1200-2000 men. Green brigades are almost always maxed out. Cav is always 300-500. Skirms are 150-250. I'm very particular about my Arty. I put it all alone in one division per corp rather than spreading it out among divisions, 15 guns per brigade and two brigades for every infantry divison in the corp.
The Fearless Hussar
12-28-2016, 10:07 PM
I try not to get to many huge brigades, i actually ever had my largest brigades at 1300 men, and they were there to be the reinforcement troops for the 1st Corps, as for my other brigades i had my 3 star(the few i had) at 800-1000 men(depending on the weapons they used) my 2 and 1 star brigades would have 1000 or 1100, and would be outfitted with 1842's until around malvern hill where i always get a huge surplus of 1855 from the enemy, so i give them those, as for my 2 and 3 corps, i usually give them whatever hand me downs i have. by Antietam my 2nd Corp was fitted with mostly 1842 and 1855, my 3rd Corp was my biggest Corps with all units at max(minus the Infantry which were all at 1300 no matter their Stars) although they mostly had rebored farmers or whatever random weapons i had in stock, i think i gave one unit the Terrys Texas Rifles just because i had a bunch. After Antietam and during the Winter Campaign, every unit had an 1842 or better in my army. my cavalry had taken a huge hit however since i lost Forrest at Antietam, however i still had 1500 cav in each Corps which i used at the second phase of Fredericksburg(Prospect Hill i think) to wipe out the Iron Brigade quickly as they were the only 3 star unit on the field. then the enemy just ran straight into a hail of bullets and artillery, while my cavalry routed the enemy arty. as for artillery i really never cared what guns they had, so i just gave them what i had in stock, by the end of what is released they mostly had napoleons and 3 inch ordinance. As for Leaders of my units, by Fredericksburg i ran out of the academy officers and most of the officers of renown were dead(i miss Hays, he died literally at the start of Shiloh, got shot by a damn skirmisher) basically in short to conserve money and supplies as well as to keep the AI troop numbers down i just forced myself to have smaller numbers, which becomes a pain at 2nd Manassas defending against the entire Union army, but it works out ok.
I hate the 1855 springfield because its melee stats are terrible to say the least. my best bdes(so my bdes in my first corp) are armed with 1842, missisipi, enfield, Lorenz, or even better Richmond(I managed to get my iron brigade(csa) to use those and they are a 2000 troops bde). for me 1855 goes only to the 2nd or 1st corp. also small bdes dont work good with me cause they wont stick in melee and they cant be extremely effective in attacks which are not flanking movements which is very important for me. for cav I go with quality guns like lemat or remingtons or colt carbines if there aren't enough from the other 2.i don't like having dragoons for cav melee cav is much more effective. in art I take napoleons, 3in ordnance and if there are enough 10pdr ordnance. for commanders I lose a lot(due to offencives costing a lot in men and officers and me being extremely aggressive at times when it isn't really needed) but I always try to have colonels or bde gens for my inf in my first corp and I try to give some to my 2nd corps as well(which is very difficult so my 2nd corps has lt colonels I a few inf units as well). which means that my third corp ends up with majors, which isn't bad because I don't rely on it at all. of course I try to sort the commanders I have as much as possible so that the best commanders go to my first corp inf then to the inf of my 2nd corp and then to my cav(any cav I have cause I use only a little cav) then to my 3rd corps and then to art. my worst loss in officers was major general Kirkland he was my commander for the iron bde. he fought with great destinction in every battle I have fought commanding the bravest bde in the army. he took over after gen sigfried died in first manassas I think(yes my iron brigade was one of the 2 first units you get). he was wounded in Antietam while struggling to hold the defences in sunken road(the iron bde was from the last units still strong to hold there). he unfortunately was too badly injured to resume his command for Fredericksburg but we honestly hope that he will be back to lead the iron bde of the south to glory in the fights to come. fun fact: brigadier general Kirkland was a real person(a bde general) that fought with the army of northen Virginia. he was wounded several times from what I remember.
michaelsmithern
12-28-2016, 10:24 PM
I hate the 1855 springfield because its melee stats are terrible to say the least. my best bdes(so my bdes in my first corp) are armed with 1842, missisipi, enfield, Lorenz, or even better Richmond(I managed to get my iron brigade(csa) to use those and they are a 2000 troops bde). for me 1855 goes only to the 2nd or 1st corp. also small bdes dont work good with me cause they wont stick in melee and they cant be extremely effective in attacks which are not flanking movements which is very important for me. for cav I go with quality guns like lemat or remingtons or colt carbines if there aren't enough from the other 2.i don't like having dragoons for cav melee cav is much more effective. in art I take napoleons, 3in ordnance and if there are enough 10pdr ordnance. for commanders I lose a lot(due to offencives costing a lot in men and officers and me being extremely aggressive at times when it isn't really needed) but I always try to have colonels or bde gens for my inf in my first corp and I try to give some to my 2nd corps as well(which is very difficult so my 2nd corps has lt colonels I a few inf units as well). which means that my third corp ends up with majors, which isn't bad because I don't rely on it at all. of course I try to sort the commanders I have as much as possible so that the best commanders go to my first corp inf then to the inf of my 2nd corp and then to my cav(any cav I have cause I use only a little cav) then to my 3rd corps and then to art. my worst loss in officers was major general Kirkland he was my commander for the iron bde. he fought with great destinction in every battle I have fought commanding the bravest bde in the army. he took over after gen sigfried died in first manassas I think(yes my iron brigade was one of the 2 first units you get). he was wounded in Antietam while struggling to hold the defences in sunken road(the iron bde was from the last units still strong to hold there). he unfortunately was too badly injured to resume his command for Fredericksburg but we honestly hope that he will be back to lead the iron bde of the south to glory in the fights to come. fun fact: brigadier general Kirkland was a real person(a bde general) that fought with the army of northen Virginia. he was wounded several times from what I remember.
yeah the 55's have terrible melee stats, although at Fredericksburg i didn't dawn on me that this was a thing due to me being on the defense and just hammering away at the Union lines at both Maryes Heights and Prospect Hill
Soulfly
12-28-2016, 11:10 PM
Yeah... I'm not looking forward to Fredricksburg. Antietam shouldn't be that bad though.
i just fought at antietam as conf. and it was the easiest battle so far, i was even able to encircle the entire union army (north east of the sunken road) and defeat them
michaelsmithern
12-29-2016, 12:41 AM
i just fought at antietam as conf. and it was the easiest battle so far, i was even able to encircle the entire union army (north east of the sunken road) and defeat them
Fredericksburg is by far the easiest for confed, you just sit and defend some of the best damn cover in the game. on top of this you could even destroy the union army if you felt like it.
crazychester1247
12-29-2016, 02:20 AM
I hate the 1855 springfield because its melee stats are terrible to say the least. my best bdes(so my bdes in my first corp) are armed with 1842, missisipi, enfield, Lorenz, or even better Richmond(I managed to get my iron brigade(csa) to use those and they are a 2000 troops bde). for me 1855 goes only to the 2nd or 1st corp. also small bdes dont work good with me cause they wont stick in melee and they cant be extremely effective in attacks which are not flanking movements which is very important for me. for cav I go with quality guns like lemat or remingtons or colt carbines if there aren't enough from the other 2.i don't like having dragoons for cav melee cav is much more effective. in art I take napoleons, 3in ordnance and if there are enough 10pdr ordnance. for commanders I lose a lot(due to offencives costing a lot in men and officers and me being extremely aggressive at times when it isn't really needed) but I always try to have colonels or bde gens for my inf in my first corp and I try to give some to my 2nd corps as well(which is very difficult so my 2nd corps has lt colonels I a few inf units as well). which means that my third corp ends up with majors, which isn't bad because I don't rely on it at all. of course I try to sort the commanders I have as much as possible so that the best commanders go to my first corp inf then to the inf of my 2nd corp and then to my cav(any cav I have cause I use only a little cav) then to my 3rd corps and then to art. my worst loss in officers was major general Kirkland he was my commander for the iron bde. he fought with great destinction in every battle I have fought commanding the bravest bde in the army. he took over after gen sigfried died in first manassas I think(yes my iron brigade was one of the 2 first units you get). he was wounded in Antietam while struggling to hold the defences in sunken road(the iron bde was from the last units still strong to hold there). he unfortunately was too badly injured to resume his command for Fredericksburg but we honestly hope that he will be back to lead the iron bde of the south to glory in the fights to come. fun fact: brigadier general Kirkland was a real person(a bde general) that fought with the army of northen Virginia. he was wounded several times from what I remember.
My favourite infantry weapon so far is the Lorenz. It has amazing accuracy and melee, good range, and it's fairly cheap. I tend to give it to all my best units.
David Dire
12-29-2016, 03:47 AM
Anyone else finding rifle-cannons (besides 10 or 20 pounder Parrots for long range stuff) mostly useless? I've found Howitzers to deal significantly greater damage* and still have good range, not to mention they're cheap.
*just had a dozen 12lb Howitzers get 2000 kills at shiloh with my 24 ordnance guns not getting even half of that.
crazychester1247
12-29-2016, 04:18 AM
Anyone else finding rifle-cannons (besides 10 or 20 pounder Parrots for long range stuff) mostly useless? I've found Howitzers to deal significantly greater damage* and still have good range, not to mention they're cheap.
*just had a dozen 12lb Howitzers get 2000 kills at shiloh with my 24 ordnance guns not getting even half of that.
Yeah the ordanance rifles in this game need a serious buff. You should keep your cannons cheap BTW I only really use 12p Howitzers, Napoleons, or guns captured from the enemy. I find anything else too expensive to be practical.
Saris
12-29-2016, 06:05 AM
I love this 5218
What do yall use for cavalry?
michaelsmithern
12-29-2016, 08:33 AM
I love this 5218
What do yall use for cavalry?
Everything, although i guess i'd say i use them as infantry brigade killers. i see ranged only cav as useless especially late game(or from what we have at this point) two cav brigades of 750 each can decimate entire brigades in seconds, hell i took out the Iron Brigade at Fredericksburg within the first couple minutes because they were alone.
Soulfly
12-29-2016, 06:00 PM
Yeah the ordanance rifles in this game need a serious buff. You should keep your cannons cheap BTW I only really use 12p Howitzers, Napoleons, or guns captured from the enemy. I find anything else too expensive to be practical.
i agree, i am using 24p howitzers....at Antietam my best battery with 8 guns made around 1500 kills
The Fearless Hussar
12-29-2016, 07:31 PM
My favourite infantry weapon so far is the Lorenz. It has amazing accuracy and melee, good range, and it's fairly cheap. I tend to give it to all my best units.
cs richmond is the best gun for me because it is obtainable in brigadier gen difficulty(you can buy it or request 1500 from your goverment). obviously the best is to have a bde armed with fayettvilles only and i mean a 2000man bde. now that bde would be godlike especially if it is a 3star. it would send enemies to hell from all ranges in shooting and in mellee. but unfortunately getting 2000fayettviles is extremely difficult because the Union doesnt use them to capture them and you can request a max of 750 from your goverment if you are lucky enough for your govermant to have them. and then buying a gun that costs 101dollars per gun with the maximum discount is a lot of Money for a whole brigade. not to mention that the gun is privately produced so like 20 are produced after each battle so you can usually buy about 400 till fredericksburg.
Saris
12-29-2016, 09:18 PM
This is where I am atm, what about yall?
5219
I drawed at the ambush because I lost one of the supply wagons to the enemy and I couldn't recapture it back so i killed the crew and at Shiloh, I thought I captured the hornet's nest but it was farther up :/
What do yall think of the Pattern 1853 Enfield?
crazychester1247
12-30-2016, 12:14 AM
cs richmond is the best gun for me because it is obtainable in brigadier gen difficulty(you can buy it or request 1500 from your goverment). obviously the best is to have a bde armed with fayettvilles only and i mean a 2000man bde. now that bde would be godlike especially if it is a 3star. it would send enemies to hell from all ranges in shooting and in mellee. but unfortunately getting 2000fayettviles is extremely difficult because the Union doesnt use them to capture them and you can request a max of 750 from your goverment if you are lucky enough for your govermant to have them. and then buying a gun that costs 101dollars per gun with the maximum discount is a lot of Money for a whole brigade. not to mention that the gun is privately produced so like 20 are produced after each battle so you can usually buy about 400 till fredericksburg.
I wouldn't know about any of the CSA weapons. I haven't played them yet.
A. P. Hill
12-30-2016, 04:32 PM
This is where I am atm, what about yall?
5219
I drawed at the ambush because I lost one of the supply wagons to the enemy and I couldn't recapture it back so i killed the crew and at Shiloh, I thought I captured the hornet's nest but it was farther up :/
What do yall think of the Pattern 1853 Enfield?
I'm about to storm the rail junction at Manassas just prior to the 2nd battle of Manassas/Bull Run.
crazychester1247
12-30-2016, 07:46 PM
I'm at 2nd Manassas/Bull Run too.
Saris
12-31-2016, 02:16 AM
I'm at 2nd Manassas/Bull Run too.
I'm stumped at Cedar Mountain, I cannot field enough to deal with the larger force the union has and their larger brigades just clog up the point I need to take
The Fearless Hussar
12-31-2016, 05:30 PM
I'm stumped at Cedar Mountain, I cannot field enough to deal with the larger force the union has and their larger brigades just clog up the point I need to take
cedar mountain is extremely easy just flank them from their left and keep pressing them non stop. remember to have your art inches behind your Lines to fire canister at the enemy. if you roll em up correctly you should be able to swiftly clear the back of the hill and they will retreat to the woods. once they get stumbled there shoot em from all sides and leave their rear open only and they will flee from the hill quickly. then stay on the hill and ta da you won. you people should read the csa campaign guide on steam. check the comments as well because some intresting tactics are discussed there as well.
Lance Rawlings
01-01-2017, 07:47 PM
I just started recently, so I only have a victory at 1st Manassas and a victory at Shiloh. Onwards and upwards! It did take me 4 attempts to get a decisive victory at Shiloh. I ended up thinking I was going to get another draw or a defeat but pulled all of my units from other minor engagements and rushed the Federal right flank, sending them to the river and getting a victory with 0:07 left on the clock.
Soulfly
01-02-2017, 07:18 AM
I just started recently, so I only have a victory at 1st Manassas and a victory at Shiloh. Onwards and upwards! It did take me 4 attempts to get a decisive victory at Shiloh. I ended up thinking I was going to get another draw or a defeat but pulled all of my units from other minor engagements and rushed the Federal right flank, sending them to the river and getting a victory with 0:07 left on the clock.
Shilo was brutal indeed, but you may enjoy the next battles....compared to those Shilo was relaxing ;) I finished the CSA campagne and set my 2 1/2 corps to the well earned holidays.
Ps: fredericksburg is ridiculous...i lost 9000 men (some trolling included) and killed 38.000
A. P. Hill
01-02-2017, 05:20 PM
I'm running a Confederate campaign and my next battle is Antietam ... needless to say, I'm a bit worried that my campaign is going to reach an end after the next fight.
Soulfly
01-03-2017, 06:28 AM
I'm running a Confederate campaign and my next battle is Antietam ... needless to say, I'm a bit worried that my campaign is going to reach an end after the next fight.
Dear General, as i have fought this battle i have one or two tips if you would accept them. The first phase is actually the hardest, as the yankees are attacking dunker church really hard....though the ignored my left completely. You should deploy howitzers (at least two batteries with 6 guns each) and your best regiments at the church and deploy your best battery there at the "fixed position"...the fence to right is actually a death trap. You may be able to initialize some flanking attacks through the woods...but be prepared for some losses.
Next phase includes the sunken road and burnside bridge:
1.) Sunken road: As you have a strong position at the dunker church (deploy your best battery there at the "fixed position" again, you have an excellent flanking position, you may be able to circle around the north and defeat their entire artillery....if you do this you should at least take 4-5 regiments and create a pocket by advancing from the north, dunker chruch and sunken road....be aware that the yankees might try to escape through the bridge at the north east.
The bridge to the east was attacked by a maximum of 3 regiments and was no problem at all
2.) burnside bridge: Here they attacked me with a maximum of 5 regiments and i easily could defend the bridge with the already deployed regiments there and the artillery deployed in Sharpsburg
I hope to hear from your glorious victory Sir !
bosch
01-03-2017, 08:40 AM
I love how this has to do with developing your current game WOR....oh...wait.
yoyo8346
01-03-2017, 02:45 PM
I love how this has to do with developing your current game WOR....oh...wait.
It's in the "off topic" section. People can talk about whatever they want (as long as it's in good taste).
The Fearless Hussar
01-03-2017, 09:00 PM
Dear General, as i have fought this battle i have one or two tips if you would accept them. The first phase is actually the hardest, as the yankees are attacking dunker church really hard....though the ignored my left completely. You should deploy howitzers (at least two batteries with 6 guns each) and your best regiments at the church and deploy your best battery there at the "fixed position"...the fence to right is actually a death trap. You may be able to initialize some flanking attacks through the woods...but be prepared for some losses.
Next phase includes the sunken road and burnside bridge:
1.) Sunken road: As you have a strong position at the dunker church (deploy your best battery there at the "fixed position" again, you have an excellent flanking position, you may be able to circle around the north and defeat their entire artillery....if you do this you should at least take 4-5 regiments and create a pocket by advancing from the north, dunker chruch and sunken road....be aware that the yankees might try to escape through the bridge at the north east.
The bridge to the east was attacked by a maximum of 3 regiments and was no problem at all
2.) burnside bridge: Here they attacked me with a maximum of 5 regiments and i easily could defend the bridge with the already deployed regiments there and the artillery deployed in Sharpsburg
I hope to hear from your glorious victory Sir !
you must be playing colonel difficulty because bde gen and maj gen in the battle of antietam are completely different.
1: Phase 1 is so easy i was laughing at how useless the Union was in the end. If you have 3-4bdes on nikomedia hill and the rest in the fences the woods right to the fences and the woods between nikomedia hill and the fences the ai most likely wont mount a frontal assualt but will only attack nikomedia hill. so in short let them attack the hill while you have all your art, except for 1battery which must be stationed inside dunker church,on the hill shooting at them. if you play good enough and have 2bdes in the woods in front of the hill and 1 on the hill then they wont be able to take it. once they start breaking the bde on the hill rush some bdes from other positions(your right) on the hill and their right flank because they will most probably be massed in front of the hill.
2: Phase 2 is the phase that you have to kill as many yanks as possible. But defend only! If you played phase 1 correctly then the enemy will stop attacking the hill on your left for a while. if they start attacking again pull out slowly you dont want to lose any more men on sth that isnt a strategic point anymore(you wont be able to shoot on your far right from there i assure you). The enemy will appear right in front of the woods on the right of the fences. you need to have had time to redeploy your men in those woods from nikomedia hill and generally your left before they arrive. take all the art you have and deploy it right behind your inf in those woods. Now there are a lot of enemy troops on your right WHO will most probably outflank you there if you use bdes from one Corp only. so at the same time you rush from your left to your right take the bdes from sunken road that arent defending the road to your right. all of the inf and art you have on your right must be positioned in forrested areas. i strongly recommend the woods right in front of sunken road for the placement of one art battery and 1-2 inf bdes. Those woods can be a good place for the end of your Line on the right. even on easy the enemy rarely has enough men to attack effectively past them. Remember though to have at the very least 4inf bdes Near the bridge on the right of sunken road. That bridge is crucial! In my scenario in bde gen about A WHOLE UNION CORP tried to Cross it in phase 3. if they Cross without resistance they will definately destroy your defences on sunken road no matter how many men you have there because they'll flank you. this means that you'll need skirms and art too to defend the bridge. if you hold it for long enough even if they break through they wont be a huge problem anymore. if you have done everything correctly the unionists wont even go any further than the woods Near the fences in dunker church and yank cav and inf will only Cross the bridge during phase 3(if you dont deploy at least 2bdes it is possible for 1-2 Union bdes 1art battery and 2 cav regs to Cross the bridge during phase 2. though they wont be a huge deal the cav is mellee cav and could cause you serious trouble!). Not only that but you will also have neutralised the threat of the enemies on your front in dunker church because of the massive casualties you will have caused on them during the First 2phases!
3: Phase 3 is where hell breaks loose. You have to defend an immense front and you are outnumbered EVERYWHERE! First thing is sth you should have done during phase 2already:deploy enough men right behind the bridge of sunken road! enough is: 4-6inf bdes some skirms(either from bdes with good guns or from shirm regs) 1-2art batteries and if you have any remaining 1reg of mellee cav. this WILL NOT DETER the Union from attacking you there but it will be enough to hold them for a decent amount of time and make them turn their attention from sunken road to sharpsburg instead. then take every unuit of your 3rd corps(i mean everything) from burnside's bridge and station them in sharpsburg. if you do defend the bridge you'll lose a lot of troops and we dont want that! burnside's bridge in bde gen difficulty will be assaulted by at least 10inf bdes with at least 1k men supported by massive artillery. all their advantages in men and guns will be neutralized by the op cover of the town. on your front more enemies will show up in front of the woods Near the fences of dunker church. those are more then before. hold them as long as possible in the woods!it is possible to hold them even till the last hour or for all the time but that'll cost you too much. just defend and slowly fall back to the woods of dunker church. if all of your men fall back to the woods of dunke church it is possible to deter the Union from attacking you there. instead all the Forces on your front will attacking sunken road. once theystart doing that take most of your bdes from dunker church to the rear of sunken road. mass a lot of art behind sunken road and in the woods of dunker church. use the bdes still in dunker church and the art there to flank the unionists attacking sunken road. this should delay them enough and cause them not to have adequate Forces to break your Lines on sunken road. by the ending of the phase you will be holding good in dunker church and sunken road and with all your 3rd Corp in sharpsburg. lets now count WHO from the enemies attacks you there: burnside's Corp from stone bridge, any yanks that broke through your defences on the bridge of sunken road and maybe just maybe some small Union bdes from phase one that passed from your far left when you abandomed it. the First 2 are the Real threat the others will be less than 2-3k troops. now there isnt a lot you can do to help your 3corp. just keep them in town and if you are lucky use any remaining cav to cap the enmy supply wagons but rly shooting wont harm you inside the town. what you should rightly fear is mellee. if the enemy charges and take the town that will only happen during the last minutes so in short counter charge and once it says that you have antietam the finish button must already be there so once you get antietam click it and ta da you win!it is possible that the enemy doesnt even charge antietam but i am also reporting the worst case scenario i have observed.
one small edit: you must obviously have 2bdes occupying the frontal fences in front of dunker church especially in phase 1 and 2(you may need to retreat them along with the rest of your men during phase 3 in the manner i have described before)
A. P. Hill
01-03-2017, 11:09 PM
... I hope to hear from your glorious victory Sir !
Sir, many thanks for your thoughts. I have however played Antietam from the single battles menu, as Confederate and quite handily stomped Union ass. You can see my Confederate Antietam Victor's badge in my profile. So I knew in campaign mode I was going to be in for a fight. My problem is, I don't think I have the right balance of attributes, as I could only muster around 30k troops to fight Antietam in campaign mode. According to the recon report at the beginning of the battle, the Union were coming with something on the order of 15k or 20k more troops than I had.
Somehow I think the developers need to incorporate personalities of generals into the AI ... in other words, IF McClellan was truly in charge of the AI at Antietam, I don't think I would see all 70k Union troops charging down my throat.
Needless to say however, that I played my campaign before seeing your suggestions, or the suggestions after yours.
I can tell you, that on Brigadier General mode, in the first phase, I was not attacked by the Union AI at all around Dunker Church or Nicodemus Hill. The Union troops showed up and stayed pretty much out of range of each other's infantry, while his artillery banged away. It wasn't until phase two started and the attack on the Sunken Road started that I got any movement toward Dunker Church. Holding the Bridge was fairly easy. I had 3 brigades in that region. two at the bridge, and one at the ford And Burnside failed to breech the bridge. In fact he gave up and retreated back to headquarters around the Pry House. I sent a couple detached skirmishers over the other side of the bridge and chased them all the way back to the middle bridge and beyond.
That said, I was run over by a tidal wave over the Sunken Road. My army was split and melted away. :(
crazychester1247
01-03-2017, 11:36 PM
Sir, many thanks for your thoughts. I have however played Antietam from the single battles menu, as Confederate and quite handily stomped Union ass. You can see my Confederate Antietam Victor's badge in my profile. So I knew in campaign mode I was going to be in for a fight. My problem is, I don't think I have the right balance of attributes, as I could only muster around 30k troops to fight Antietam in campaign mode. According to the recon report at the beginning of the battle, the Union were coming with something on the order of 15k or 20k more troops than I had.
Somehow I think the developers need to incorporate personalities of generals into the AI ... in other words, IF McClellan was truly in charge of the AI at Antietam, I don't think I would see all 70k Union troops charging down my throat.
Needless to say however, that I played my campaign before seeing your suggestions, or the suggestions after yours.
I can tell you, that on Brigadier General mode, in the first phase, I was not attacked by the Union AI at all around Dunker Church or Nicodemus Hill. The Union troops showed up and stayed pretty much out of range of each other's infantry, while his artillery banged away. It wasn't until phase two started and the attack on the Sunken Road started that I got any movement toward Dunker Church. Holding the Bridge was fairly easy. I had 3 brigades in that region. two at the bridge, and one at the ford And Burnside failed to breech the bridge. In fact he gave up and retreated back to headquarters around the Pry House. I sent a couple detached skirmishers over the other side of the bridge and chased them all the way back to the middle bridge and beyond.
That said, I was run over by a tidal wave over the Sunken Road. My army was split and melted away. :(
If you arn't already doing it I'd suggest putting your cannons right behind your men, the results are spectacular to say the least. Observe... 52235224
P.S I couldn't find a good picture of my line at Malvern Hill so I just used Shiloh. Also it's showing the Stars and Bars despite the fact that I won as the union. Bug?
Saris
01-04-2017, 12:18 AM
If you arn't already doing it I'd suggest putting your cannons right behind your men, the results are spectacular to say the least. Observe... 52235224
P.S I couldn't find a good picture of my line at Malvern Hill so I just used Shiloh. Also it's showing the Stars and Bars despite the fact that I won as the union. Bug?
What artillery pieces are you using?
A. P. Hill
01-04-2017, 03:05 AM
If you arn't already doing it I'd suggest putting your cannons right behind your men, the results are spectacular to say the least. ...
Thanks, but for the record, I put my smoothbore artillery right in the same line as my infantry. My rifles play counter battery. :)
crazychester1247
01-04-2017, 06:10 AM
What artillery pieces are you using?
All 12 Pound Howitzers and Napoleons besides for two rifle battery's, Which only exist because I could make them for free I should add.
There are two other little tricks I recommend doing. #1 is to put all of your Corps cannons into one division rather than spreading them out. That way you can quickly select them from the forces tab on their own and tell them to open or hold fire, for instance, without spending half an hour clicking all over the place. #2 is to put a little indicator as to what kind of cannon their using in the units name so you know what they are. All of my Napoleon battery's have 12PN at the end of their name for instance.
Soulfly
01-04-2017, 12:11 PM
All 12 Pound Howitzers and Napoleons besides for two rifle battery's, Which only exist because I could make them for free I should add.
There are two other little tricks I recommend doing. #1 is to put all of your Corps cannons into one division rather than spreading them out. That way you can quickly select them from the forces tab on their own and tell them to open or hold fire, for instance, without spending half an hour clicking all over the place. #2 is to put a little indicator as to what kind of cannon their using in the units name so you know what they are. All of my Napoleon battery's have 12PN at the end of their name for instance.
#2 is a very good idea (i didnt know that this is possible) + i would also recommend to use the howitzers ( i use the 24p exclusively) as they are making more damage than the canons. As i have read that our General Hill was not attacked at Dunker Church, you can also lure the enemy into your position by show of force, this way i could lure some regiments from sunken road into dunker church.
Ps: I dont think that the AI behaves different between brig. gen or whatever, i read many similarities between Hill's and my battle
crazychester1247
01-04-2017, 11:44 PM
#2 is a very good idea (i didnt know that this is possible) + i would also recommend to use the howitzers ( i use the 24p exclusively) as they are making more damage than the canons. As i have read that our General Hill was not attacked at Dunker Church, you can also lure the enemy into your position by show of force, this way i could lure some regiments from sunken road into dunker church.
Ps: I dont think that the AI behaves different between brig. gen or whatever, i read many similarities between Hill's and my battle
Do you not know about the rename unit button!?:eek: Just hit it when your viewing a unit in the army camp and you can type in whatever your heart so desires, as long as it's not too lengthy.:)
Lance Rawlings
01-05-2017, 12:45 AM
Well darn, I just lost Cedar Mountain. Just didn't have enough guys.
michaelsmithern
01-05-2017, 12:54 AM
Well darn, I just lost Cedar Mountain. Just didn't have enough guys.
That's the one with the Union on one side of the river in the heavy dense woods right? if so it's hard although people have plenty of strategies to beat it, i personally rush 4 brigades around the right side of the map and hit the Union in the flank. Other ways of doing it is to assault from the left and have your arty push up with your infantry so as they use canister to obliterate any union forces.
oh and a general reminder, if anyone not just you, but anyone needs help the forums are a great place to check, as well as the steam guides.
Forum:http://forum.game-labs.net/index.php?/forum/66-general-discussion/
crazychester1247
01-05-2017, 05:04 PM
Well darn, I just lost Cedar Mountain. Just didn't have enough guys.
Running out of men around second bull run isn't just a confederate problem, at Thourogfare gap I was outnumbered two to one so I just didn't do it.
Soulfly
01-05-2017, 05:41 PM
Do you not know about the rename unit button!?:eek: Just hit it when your viewing a unit in the army camp and you can type in whatever your heart so desires, as long as it's not too lengthy.:)
Thanks for hint, my "1st Fancy Pants Rifles" will love it
Lance Rawlings
01-05-2017, 06:01 PM
That's the one with the Union on one side of the river in the heavy dense woods right? if so it's hard although people have plenty of strategies to beat it, i personally rush 4 brigades around the right side of the map and hit the Union in the flank. Other ways of doing it is to assault from the left and have your arty push up with your infantry so as they use canister to obliterate any union forces.
oh and a general reminder, if anyone not just you, but anyone needs help the forums are a great place to check, as well as the steam guides.
Forum:http://forum.game-labs.net/index.php?/forum/66-general-discussion/
Yes that's the one, and I did go with the same strategy as yourself, rushing their left flank. Seemed to be a good strategy, and I did hold for awhile, but eventually their numbers and the fact they had a lot of cover did me in. I'll have to try it as a historical battle to see what I could have done different in preparation for my next campaign.
michaelsmithern
01-10-2017, 09:53 PM
Yes that's the one, and I did go with the same strategy as yourself, rushing their left flank. Seemed to be a good strategy, and I did hold for awhile, but eventually their numbers and the fact they had a lot of cover did me in. I'll have to try it as a historical battle to see what I could have done different in preparation for my next campaign.
yeah, i know one way to win the battle is to get close enough to the capture point to where it says "your faction has taken, "Point" and pause immediately, check the victory conditions panel to see if it's checked and if it is and you can end the battle....well do so and boom a victory, however it's a cheap way to win, but it works.
The Fearless Hussar
01-16-2017, 10:50 PM
the game gets even better. Chancellorsville and stones river are awesome. but Chancellorsville is annoying it has a stupid bug that even if you cap the chancellor farm on day 1 and completely rekt the union(I mean I rly did destroy those idiots!) it teleports all your troops back to the orange turnpike and the plank road on day 2! and then I have to do gen Jackson's flanking movement while having normally already won! also if you haven't played rio hill yet a tip for ya DONT UNDERESTIMATE REPEATING RIFLES(like spencers) IN THIS GAME! all their forces are armed with them there and they can cause you massive casualties in no time.
Jacques
01-17-2017, 01:58 PM
the game looks very interesting
Lance Rawlings
01-17-2017, 04:46 PM
the game gets even better. Chancellorsville and stones river are awesome. but Chancellorsville is annoying it has a stupid bug that even if you cap the chancellor farm on day 1 and completely rekt the union(I mean I rly did destroy those idiots!) it teleports all your troops back to the orange turnpike and the plank road on day 2! and then I have to do gen Jackson's flanking movement while having normally already won! also if you haven't played rio hill yet a tip for ya DONT UNDERESTIMATE REPEATING RIFLES(like spencers) IN THIS GAME! all their forces are armed with them there and they can cause you massive casualties in no time.
I gave an entire unit of mine Henry's once, but there wasn't a noticeable difference to me between them and the 1855 Springfield.
The Fearless Hussar
01-18-2017, 08:15 AM
I gave an entire unit of mine Henry's once, but there wasn't a noticeable difference to me between them and the 1855 Springfield.
yes don't use them in normal inf bdes. they work well with skirms only! don't use the 1855 so much. it has terrible mellee. didn't you get a couple of 1861s yet? after Fredericksburg all my first corp is armed with missisipi, enfield, Richmond or Lorenz. my 2nd corps has 1861 , missisipi, enfield, 1bde with full Fayetteville(this is my shock bde of the 2nd corps. it is 1star but due to the guns being so awesome it has a huge impact on the battlefield) and 1-2bdes with the 1855. only my 3rd corps is mostly armed with 1855 and it has a bde with tyler texas.
Lance Rawlings
01-18-2017, 06:52 PM
yes don't use them in normal inf bdes. they work well with skirms only! don't use the 1855 so much. it has terrible mellee. didn't you get a couple of 1861s yet? after Fredericksburg all my first corp is armed with missisipi, enfield, Richmond or Lorenz. my 2nd corps has 1861 , missisipi, enfield, 1bde with full Fayetteville(this is my shock bde of the 2nd corps. it is 1star but due to the guns being so awesome it has a huge impact on the battlefield) and 1-2bdes with the 1855. only my 3rd corps is mostly armed with 1855 and it has a bde with tyler texas.
Ok gotcha. Not sure why there would be a difference between the firepower of the type of unit since its the same gun, but I'll do that. No, I haven't seen much of the 1861, there are hardly ever any in stock to purchase.
The Fearless Hussar
01-19-2017, 01:54 PM
Ok gotcha. Not sure why there would be a difference between the firepower of the type of unit since its the same gun, but I'll do that. No, I haven't seen much of the 1861, there are hardly ever any in stock to purchase.
dont worry you'll get a big bunch of 1861s at the battle of stones river. the difference with skirms isnt huge it is just that skirms can run around unmolested and with the fire rate of a spencer or henry they are deadly. but i mean you should have several skirm units armed with them attacking a specific enemy at the same time that is what makes the difference.
well I just finished the campaign up to now(Gettysburg). Well Chancellorsville is challenging if you do it historically and do gen Jackson's flanking movement. Otherwise if you capture Chancellorsville on day 1 it is very easy. You just block howard's reinforcements with like 3 or 4bdes on phase 2 and so you can capture the farm easily without the fear of finding a big big bunch of unionists stacked around the farm. If you choose the nonhistoric-easy way your loses will be very low(I lost like 7k troops to their 14k loses). Brandy Station is more of a challenge. Especially when the union inf appears you must harass them all the time to delay them so they cant capture the station cause you don't really have enough inf to challenge their inf. Moreover all your cav are dragoons whereas all the union cav is melee cav(in short don't go in melee). Gettysburg is extremely easy. The right expression wouldn't be I beat the Yankees it would be I walked over them. I mean honestly who thought splitting the iron brigade in regs in the game at Gettysburg was a good idea? If you have like 10 2000-2500 man bdes put them all in your 1st corps and the only thing you have to do is walk towards the union and fire. That's all. Their bdes are so small like 1200-1500 that numbers alone will give you the advantage on day 1. I didn't even need my 2nd corps to win the battle. Except that I won by capturing cemetery hill on DAY 1 and got an ENTIRE UNION CORPS(I think it was an entire corps didn't count it. it was a lot of bdes anyway) prisoner.
Note though that I played Gettysburg on easy(colonel) but I going to try it on normal(bde gen) as well soon. I have a campaign up to that point in bde gen difficulty anyway.
Edit: I am sorry for the double post just hadn't noticed that the last post was also mine. Is it possible that a moderator can merge the 2 posts if needed?
The Fearless Hussar
04-12-2017, 11:53 PM
well just got done with the campaign up to cold harbor. lol beat cold harbor on day 1 cause I blitzkrieged old harbor crossroads. nevertheless laurel hill was damn bloody business. it was very difficult I lost about 18k men and they lost 53k but I made it to capture Alsop's plain and get a victory. saunder's field before that one was also bloody but I found a way to clear it without having to get very high casualties. Mansfield was easy but bloody. really there wasn't much tactic to it. just attack the area around the capture point and keep attacking that place only. by the way the springfield 1863 that you can massively capture after chicamaugha is as terrible in melee as its predecessors. the best gun in battles after chicamaugha is the cs Richmond rifle and/or the Fayetteville but that one is so rare you'd better keep brigades armed with them out of heavy action because if you lose some you wont be able to replace them. but well the 1863 will work well as long as you don't get stuck in heavy melee fighting. also don't underestimate the yankee skirms after 1863 they bear spencers and they will shatter even whole brigades if you just charge them.
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