View Full Version : Ultimate General: Civil War, I hate it now.
crazychester1247
05-29-2017, 12:02 PM
After a sequence of game screw-ups on a magnitude I have never witnessed before in a game my life, I killed 90% of the confederate army at 2nd Bull Run. More correctly the confederate army bonzai charged me until they took 90% casualties. How ever even though I still held all objectives, because I lost 40% of my army, I lost the battle. :mad: As an additional add-on to this unfortunate scenario I remembered that no matter what happens the enemy will have full strength at Antietam. So I uninstalled the game until the devs fix it or something.
Here, have a recreation of my mental breakdown following the incident. Starring demo-man as UG:ACW.
https://youtu.be/omLve_vezbA?list=PL2FNVqshEhkkbXXqZRLCt8-jDA4Z5NlDe
Sorry about the swearing.
zerosius
05-29-2017, 12:59 PM
So you lost at a video-game because you did not follow the objectives and are now raging about it on a mostly unrelated forum online?
Very mature mate...
yoyo8346
05-29-2017, 01:16 PM
Sharing this publicly might not have been the best idea, especially on this forum :p
crazychester1247
05-29-2017, 01:27 PM
So you lost at a video-game because you did not follow the objectives and are now raging about it on a mostly unrelated forum online?
Very mature mate...
I didn't do anything. As soon as I took Stony Ridge on the first day I just sat there for the entire game. Would have only been 20% casualties then and Jacksons whole command besides 3-4 brigades and a battery was destroyed. Even though I took the ridge before Longstreet arrived the game continued as normal, just pretending I hadn't taken it. Ending up in a situation where the CSA AI bonzai charged my posistion at the ridge until the game ended, which is how the insane 45% US 90% CS casualty rate happened.
I ultimately decided to can the game because of it's lack of response to player input, and other issues. This wasn't the first time I've had problems with the game either. I've also constantly held the games lack of actual carryover against it. It often creates situations where the two army's will end up engaged in high loss battles and the AI gets an advantage because they're pumped up to the same exact strength no matter what. While the player has to actually spend resorces to refit his army, often causing him to fall behind, even though realistically both armies should be fairly matched. For instance during an older campaign despite winning EVERY battle before Antietam, I only had 55k men at the Antietam. Because the AI had been constantly bonzai charging my men while they were in superior defensive posistions (another issue I have with the game) often causing me 30% casualties, while practically decimating his own army, i've counted more than 10 times where the AI has gone above 50% losses in main battles during my various campaigns. This of course dosen't matter as they always come back at the same strength, like magic.
Sharing this publicly might not have been the best idea, especially on this forum :p
Probably not, but I'm sticking to my guns here. I've never had a game drive me right up the wall like UG:ACW has been recently. I've never really been really mad at a game at all actually. If I play a bad game I just get rid of it without caring really. This is getting the special treatment though because it feels like wasted potential. When nothing like this happens the game's great. However stuff like this has been happening more and more as the game is being updated, and I've just had it.
LTC Philip A. Work
05-29-2017, 03:07 PM
To be fair, the Ultimate General series is pleb tier when compared to Scourge of War.
crazychester1247
05-29-2017, 03:26 PM
To be fair, the Ultimate General series is pleb tier when compared to Scourge of War.
Yeah I'll be binge playing that for awhile to get over this. I need it's realism and smart AI back in my life. It has retreat by recoil in it does it not, Or am I thinking of Take Command?
TBH the UG problem is something that could probably be fixed easily. Say by having the enemy retreat if they take 40% losses, and 10-15% more losses then you have. I'll go post on the gamelabs forum probably. If they fix it, I'll start playing again.
and thus ends my first rage quit.
DomDowg
05-29-2017, 03:33 PM
If you wanna play 2nd Manasas right I suggest playing Take Command: Second Manasas. It is a Matrix game who also made Scourge of War and it is basically a Scourge of War game.
crazychester1247
05-29-2017, 03:39 PM
If you wanna play 2nd Manasas right I suggest playing Take Command: Second Manasas. It is a Matrix game who also made Scourge of War and it is basically a Scourge of War game.
LoL I just posted about Take Command while you were typing. I lived for that game when I was in Junior high/high school.
A. P. Hill
05-29-2017, 04:11 PM
Sharing this publicly might not have been the best idea, especially on this forum :p
Not to mention the dumb video he attached as well.
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crazychester1247
05-29-2017, 04:14 PM
Not to mention the dumb video he attached as well.
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Are you insulting Game Grumps?:p
Also I edited out most of the initial rage quitiness of the post.
If anyone feels like watching me publicly rage in the future just look out your window when M. Night Shyamalan releases the Legend of Korra movie. You should see a massive fireball along with someone screaming "SHYAMALAN!!!" at the top of their lungs:p
michaelsmithern
05-29-2017, 04:35 PM
I understand where you are coming from, you have to deal with shifting numbers of in your own army, while fighting an AI that is back on its feet in the next battle, it's getting annoying and mildly repetitive, which is why I like Gettysburg more, but If you were to beat the AI army badly after one battle and then they don't get replenished it's practically just fighting a crippled kid, your army would be more experienced and bigger than the Ai from 1st Manassas onwards and the AI wouldn't stand a chance.
crazychester1247
05-29-2017, 04:59 PM
I understand where you are coming from, you have to deal with shifting numbers of in your own army, while fighting an AI that is back on its feet in the next battle, it's getting annoying and mildly repetitive, which is why I like Gettysburg more, but If you were to beat the AI army badly after one battle and then they don't get replenished it's practically just fighting a crippled kid, your army would be more experienced and bigger than the Ai from 1st Manassas onwards and the AI wouldn't stand a chance.
The particular problem I'm having is that the AI Bonzai charges me over and over again. So that every battle I fight I end up takeing 30% -ish casualties, and the AI army ends up decimated. But they heal back to set strength and the result is I slowly get set back more and more.
Now I will try to impress upon everyone what these bonzai charges I keep talking about are. As an example I was fighting Shiloh. I had held the hornets nest line the entire day and the enemy must have already lost 40% of it's strength. There was this one little grove of trees I had a single brigade in. So the Ai charges in 4 brigades they make contact with my brigade and maul the shit out of it and it retreats. But while that's happening I have 2 artillery regiments and 3 nearby brigades firing into them. Within literally seconds the 4 combined brigades must lose 2-3k men and rout instantly, and are completly useless for the rest of the fight. Stuff like that happens to me ALL THE TIME! But it does just enough damage to hurt my army in the long term. It gains them nothing at all besides that, I just replace the routed brigade with a fresh one and the routed brigade reforms and becomes a reserve brigade.
That's right folks! I have to deal with damn KAMIKAZI CONFEDERATES.
Dman979
05-29-2017, 08:07 PM
I play UG:CW, too, and while I have experienced some of the issues you refer to, I don't find them nearly as annoying. The game is still in alpha, so just like with WoR, it will be updated.
I just report the bugs, and move along.
Best,
Dman979
eagles62973
05-30-2017, 03:53 AM
Think this is Vader we are talking about he has modded to perfection every total war game since medieval 2. He has always prided himself on realism and accuracy not to mention listening to the community and making continous updates. Hell he just released updates to his shogun 2 mods and it had been out for 5+ years. He will listen and he will fix it. He has already talked about finding a balance with the reinforcements so chill and trust in Good Ole Darth
Oleander
05-30-2017, 04:04 AM
I had to quit playing for the same reason. When I was decimating the enemy army only to find out that were back at full strength for the next fight, and usually outnumbered me by a third, I said I'm out. There's no way to win the war without slogging through all the battles, and I think that defeats the purpose of strategy. Basically, hold the objective(s), fight the next battle. Rinse and repeat. Destroy the enemy army in the field? Ain't nobody got time for that.
Now if you'll excuse me, I need to reinstall Scourge of War.
The Fearless Hussar
06-04-2017, 12:37 AM
well I've played ug:cw for some time and I can say that dispite some obvious flaws, like when you have cornered the entire enemy army but they will keep on fighting, it is a pretty decent game. besides from my up to now 3distinctive campaigns(I have only finished one of them on the csa side) I have observed that if the ai feels weak or generally not in shape to attack they want go forward and attack you if you don't provoke them by attacking yourself and in some battles this solves the problem that the enemy wont retreat and end the fight when they obviously have no chance of winning.
the only thing that I find kind of frustrating as many others is that the enemy numbers don't get affected due to the results of other battles. in the game you can easily overcome this by cunning and fast strategy(e.g. I went through hell at saunder's field and laurel hill and had to fight cold harbor so I rushed and took new cold harbor on day 1.) but still this makes the game lose sth for me. I wont say it is sth easy to fix though.
But lets have faith in Darth. ug;gettysburg was proven to be a decent and detailed strategy game so I suppose the same will happen to ug;cw in the end.
P.S. off topic- I still cant get a victory better than starategic victory in ug;gettysburg with the csa but in ug;cw on the very first try I won on day 1 by taking cemetery hill directly.
A. P. Hill
06-04-2017, 01:58 AM
Version 0.9 update posted. :)
RhettVito
06-04-2017, 03:41 AM
Wtf is this ......
Dman979
06-04-2017, 04:57 AM
Version 0.9 update posted. :)
v0.80 or v0.90?
Best,
Dman979
A. P. Hill
06-04-2017, 02:54 PM
Wtf is this ......
http://forum.game-labs.net/index.php?/forum/64-ultimate-general-civil-war/
v0.80 or v0.90?
Best,
Dman979
http://forum.game-labs.net/index.php?/topic/20683-upcoming-patch-v090/
crazychester1247
06-04-2017, 03:38 PM
http://forum.game-labs.net/index.php?/forum/64-ultimate-general-civil-war/
http://forum.game-labs.net/index.php?/topic/20683-upcoming-patch-v090/
Great, now I'm going to have to reinstall it.
Epic clutch save I suppose?
Dman979
06-04-2017, 05:16 PM
http://forum.game-labs.net/index.php?/topic/20683-upcoming-patch-v090/
Ah, good call! I didn't see that, because I'm only on Steam, not the forums.
Best,
Dman979
crazychester1247
06-04-2017, 09:46 PM
Found out why they decided to add this in. Steam reviews we're tearing them apart. Out of the 20-ish most helpful reviews in the past month, only one is positive.
http://store.steampowered.com/app/502520/Ultimate_General_Civil_War/
Oleander
06-08-2017, 03:45 AM
They have a history of making games difficult, just look at Naval Action. Glad to see this patch though, may actually play again now that I know I can destroy the enemy.
Saris
06-08-2017, 04:03 AM
They have a history of making games difficult, just look at Naval Action. Glad to see this patch though, may actually play again now that I know I can destroy the enemy.
yeah the new patch looks good
crazychester1247
06-08-2017, 04:57 AM
yeah the new patch looks good
Now I'm not sure about this, but a message I recieved in game is making me think something might be off with this new carryover feature.
http://i.imgur.com/foJT9pl.png
Saris
06-08-2017, 05:59 AM
I do have a question, what level of Army Organization should I have at the battle of second Manassas for the confederates? I'm facing +60k Union army vs my 35k Confederate army
crazychester1247
06-08-2017, 06:13 AM
I do have a question, what level of Army Organization should I have at the battle of second Manassas for the confederates?
I'd say you'll be needing about 40-50K men in 3 corp.
Oh BTW. I'm sure of that because so far the "dynamic carryover system" hasn't done jack-shit.
I decided to play a game on Brig. Gen. (one level lower than I usually play) to see if I could actually destroy the reb army. If I kill 100% of their army (which I have done several times now) they come back with 150%. It's still the same as it was before.:(
Lance Rawlings
06-08-2017, 05:17 PM
I'd say you'll be needing about 40-50K men in 3 corp.
Oh BTW. I'm sure of that because so far the "dynamic carryover system" hasn't done jack-shit.
I decided to play a game on Brig. Gen. (one level lower than I usually play) to see if I could actually destroy the reb army. If I kill 100% of their army (which I have done several times now) they come back with 150%. It's still the same as it was before.:(
Yeah that always bothered me about the game. It never mattered how much you slaughtered, the enemy would come back 3 fold like they were being born from the ground or something. And it seemed I never got very many recruits even with the politics and medicine rather high. I like how its hard, but sometimes I dont feel like thinking too hard ;)
dmurray6
06-08-2017, 11:12 PM
Yeah that always bothered me about the game. It never mattered how much you slaughtered, the enemy would come back 3 fold like they were being born from the ground or something. And it seemed I never got very many recruits even with the politics and medicine rather high. I like how its hard, but sometimes I dont feel like thinking too hard ;)
When you don't feel like thinking too hard that's the time to log into WoR and use the new key-binding for the * key, and use it to spit in the eye of your enemy when you bayonet charge! I swear Trusty said they were going to allow us to spit on people!!!! ;)
Lance Rawlings
06-08-2017, 11:20 PM
When you don't feel like thinking too hard that's the time to log into WoR and use the new key-binding for the * key, and use it to spit in the eye of your enemy when you bayonet charge! I swear Trusty said they were going to allow us to spit on people!!!! ;)
Oh yeah I'll have to try that... ;)
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