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Gamble
12-05-2018, 12:49 PM
It could be a good idea to spawn reloaded on flags (and probably on any skirmish map spawn). But specifically for flags that could reduce the amount of times players spawn in and hit "r" instantly after they popped up. This causes quite many times players to get stuck on other players.

McMuffin
12-05-2018, 03:55 PM
Honestly, I think the flags can sometimes take way too long to end up spawning, I'll sometimes just get stuck in an endless loop of waiting to spawn only for someone to get in front of me in the queue.

Leifr
12-05-2018, 03:57 PM
I tend to just use the usual spawn. Flag spawning isn't worth the time spent right now, I feel like it would function better if it was wave-based like the regular entry point rather than individual. Spawning unloaded in the middle of a firefight is almost the worst thing one could do.

McMuffin
12-05-2018, 04:00 PM
Yeah, wave-based spawns of 5 or more would be better. Often times I do the same and just spawn on the usual and haul ass to where I need to be, usually faster. As for the loaded on spawn, I'm in between on it, but right now I wouldn't do it.

Hinkel
12-05-2018, 04:00 PM
It could be a good idea to spawn reloaded on flags (and probably on any skirmish map spawn). But specifically for flags that could reduce the amount of times players spawn in and hit "r" instantly after they popped up. This causes quite many times players to get stuck on other players.

On the other side: Imagine a confederate line is charging and out of a sudden, the enemy is spawning right out of know where, their rifles already loaded and can directly shoot at the charging confederates? :p

A. P. Hill
12-05-2018, 04:04 PM
I tend to continue using the original spawn point.

My propensity to be a lead magnet gets me killed all that much quicker spawning on the flag bearer. Especially with spawn points being so irregular around him. Many times I spawn on the flag in no mans land in front of my side firing.

If the flag spawn points could be say 5 - 9 meters behind my line it would lessen the likelihood of insta-spawn death. :)

pastuh
12-05-2018, 05:31 PM
I still cant understand numbers near flag spawn.
They just increase when my teammates dies.
Now when i wait, i see 4/4 , 6/6 , 7/7 and time refreshes non-stop and my position is uknown..

But why i need to see other players? I think first number should show my position.
Example: 3/8
Means, i need to wait for 2 players to spawn..

SwingKid148
12-05-2018, 05:34 PM
If the flag spawn points could be say 5 - 9 meters behind my line it would lessen the likelihood of insta-spawn death. :)

The 9th NY has been posting colours as far behind the lines as possible while still being in formation. It has stopped making people spawn in front of the lines leading to TKs and gives loading in players a chance to load/bayonet/get bearings.

TrustyJam
12-05-2018, 09:41 PM
I still cant understand numbers near flag spawn.
They just increase when my teammates dies.
Now when i wait, i see 4/4 , 6/6 , 7/7 and time refreshes non-stop and my position is uknown..

But why i need to see other players? I think first number should show my position.
Example: 3/8
Means, i need to wait for 2 players to spawn..

The timer counts down to the next player in front of the queue spawns.

There is currently a bug in the UI where, if you were 1/1 in the queue and another player joins it, it will write 2/2. This is a visual bug only and does not impact your spawn time.

Flag bearers were never ment to spawn out huge groups of players at once - the flags are extremely powerful already - making them spawn out 5 people at once instead of 1 and they will be the only real game decider.

In the future, we plan to visually show the location of the flagbearers on the map in the deploy menu.

- Trusty

Dman979
12-05-2018, 11:25 PM
Flag bearers were never ment to spawn out huge groups of players at once - the flags are extremely powerful already - making them spawn out 5 people at once instead of 1 and they will be the only real game decider.

- Trusty

While I agree that they are powerful, I think that they could use a buff to the number of men they spawn in at once. 5 is probably too high, but spawning in 3 people every 10-20 seconds might increase the length of knock-down stand-up shoot-em-outs while not making them too overpowered. Perhaps also requiring them to be stationary might help to balance them out?

Best,
Dman979

Gamble
12-06-2018, 05:50 AM
On the other side: Imagine a confederate line is charging and out of a sudden, the enemy is spawning right out of know where, their rifles already loaded and can directly shoot at the charging confederates? :p

Honestly? Yeah, I would prefer that. Using the original spawn in some maps is not a big deal because the distance to the objective/any line is not that far, but on some maps it can make the difference. I guess that's what it was planned for, making a difference if used correctly. You may argue that this is what an officer commanding the line should do, use it correctly. Probably fall back to "rally" and letting people spawn in relative safety and then to attack again/countercharge or whatever. I guess that this will work, but only in really well organized regimental events. On public servers it probably won't.
Would it be an option (that also means if it was practicable in first place) that the flag bearer has to define a spawn location/zone? Probably in a similar way officers can draw lines? I know it would be a very gamey feature I guess, but to be honest the flag bearer already is less on the realism side of things.
I don't think it would harm the game if flagspawning on both sides was quicker, may it be by faster spawning times or spawning in larger groups.

Sox
12-09-2018, 02:54 PM
The present system is basically useless. The colour bearer is having to stay so close to the front that nine times out of ten the reinforcing players are spawning in front of the line, which gets them shot instantly either by the enemy, or the friendly player they just appeared in front of.

Dman979
12-09-2018, 06:53 PM
The present system is basically useless. The colour bearer is having to stay so close to the front that nine times out of ten the reinforcing players are spawning in front of the line, which gets them shot instantly either by the enemy, or the friendly player they just appeared in front of.

You can be about 10 steps back from a line and still spawn people in. That's what I do, and it keeps people from spawning in front.

Best,
Dman979

Gabol
12-10-2018, 05:18 AM
It would be good if it spawned one by one as it is now, but reloaded, or 2-3 each time, but unloaded.

Oleander
12-10-2018, 01:20 PM
Rather than using the flag spawn, would it be possible to make reinforcement areas that can be captured? Flag spawns are kind of iffy at the moment, and I've seen issues where guys have been spawned in front of formation during a volley even with the flag bearer behind the line.