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View Full Version : Side step when in double line



Valk
12-09-2018, 11:22 PM
It is something that is really needed. With the system forcing people to stand in line. And people wanting to do double line because of it. People have to aim between the heads of people, sure the 2nd line could do a stacked line formation positioning themselfs in between behind 2 of his comarades. But why not, when aiming and standing still with Q you do with the left leg a step to the left. and with E a step to the right. So people can do a proper double line, without aiming weirdly or shooting your comarades in front of you.

-Valk

Landree
12-10-2018, 03:30 AM
Seconded on this.

thomas aagaard
12-10-2018, 01:01 PM
No need for a left step.
First of all it don't solve the issue and 2nd because the stepping was done on the right foot.

So I fully agree that this should be added.

A. P. Hill
12-10-2018, 01:07 PM
Right step, (even left step,) are already in game.

Use the 'S', 'D' Keys.

It's simple and easy enough to do.

Commanders just need to work it into their training.

Hinkel
12-10-2018, 01:14 PM
Indeed, the german volunteers using it already.
The second ranks simpl moves bit to the right and fixing it that way ;)

Maximus Decimus Meridius
12-10-2018, 01:28 PM
Right step, (even left step,) are already in game.

Use the 'S', 'D' Keys.

It's simple and easy enough to do.

Commanders just need to work it into their training.


Indeed, the german volunteers using it already.
The second ranks simpl moves bit to the right and fixing it that way ;)

yes we do it that way but would be great if it could be done by a key press to "lean" a bit to the right. With "leaning" I mean that the players char does not move his right foot directly behind his left but a bit to the right so he moves while aiming a bit to the right (how it was done if I understand Caseys right) and is able to shoot through the gap between the two guys in front of him. If he releases the button or whatever he moves back directly behind the guy in front of him.

Valk
12-10-2018, 02:50 PM
yes we do it that way but would be great if it could be done by a key press to "lean" a bit to the right. With "leaning" I mean that the players char does not move his right foot directly behind his left but a bit to the right so he moves while aiming a bit to the right (how it was done if I understand Caseys right) and is able to shoot through the gap between the two guys in front of him. If he releases the button or whatever he moves back directly behind the guy in front of him.

Hear hear!

When leading a line (like for me yesterday during drill) for about 40 men per rank. where not all are in the unit (no disrespect for random people joining please do it) It is verry hard to get such a large 2nd rank to move just a tiny bit every time we want to fire. The leaning to the right is simply something that adds even more function to the game, and more historicall accuracy. There is a video of a different game that has this. And it is just amazing if it would be posible in War of Rights. and if units just want to move their 2nd rank rather then using the E key (as example) to lean/one foot to the right it is up to them. But it would be great to have this option.

Valk
12-10-2018, 02:51 PM
No need for a left step.
First of all it don't solve the issue and 2nd because the stepping was done on the right foot.

So I fully agree that this should be added.

Indeed it is only to the right historicly seen :) would be happy with only this option. To the left I would not mind to have either

SwingKid148
12-10-2018, 07:21 PM
The left foot moves when firing at the right oblique.

Ulfur
12-10-2018, 07:30 PM
I agree with Valk, though I'm slightly biased ;)

For real though, trying to tell people in a 40 man line to adjust to their right without them being able to take that step like a normal human being is a pain in the ass and frankly, making them turn, walk, turn is just messing up everyone's head.
We really need to be able to step to the side, dunno how people could be against something so simple yet important.

thomas aagaard
12-11-2018, 04:27 PM
The left foot moves when firing at the right oblique.

But you move the left foot to the right.... not to the left. ;-)
(how long depend on your drill book)

Since the distance to the man in front is not a big issue Iam not sure it is something that is that relevant to add.


But having a step to the left and to the right would both be useful.
The right when in line, and both when skirmishing and you are standing behind a tree and want to fire and then move back into cover to load.

Oleander
12-11-2018, 04:56 PM
We have this already, use D to step to the right no need for a lean animation.

SwingKid148
12-11-2018, 04:58 PM
But you move the left foot to the right.... not to the left. ;-)
(how long depend on your drill book)



The left foot moves to the left.

thomas aagaard
12-11-2018, 06:54 PM
The left foot moves to the left.

[H 269, G 192, C 276] At the command, aim, each front rank man will aim
to the right without deranging the feet ; each rear rank man will advance the left
foot about eight inches toward the right heel of the man next on the right of his file
leader and aim to the right, inclining the upper part of the body forward and
bending a little the left knee.
You are moving the left foot about 45 degrees to the right and forward.
Since it is toward the man on the right of your file leader.



H =hardees, G= Gilham, C = Casey. paragraph number.
The text is the same.


Baxter and Root is also the exact same.

Scott and Chandler only move it 6" toward the right toe of the man just in front of you...

But all agree that the left foot is moving a bit forward and the the right.

(it is how to do Oblique fire to the left they don't agree on)

Dman979
12-11-2018, 07:45 PM
The control scheme for this game is WASD. Why don't A and D work? It's not perfect but it works for many situations, instead of just one specific function. I don't want this to turn into Arma's control scheme, with a stance and movement for anything you can possibly think of. In short, good enough is good enough.

Best,
Dman979

Oleander
12-11-2018, 07:58 PM
The left foot moves to the left.

The left foot moves to the right. Firing from the rear rank is always done over the right shoulder of the man in front of him.

thomas aagaard
12-11-2018, 08:03 PM
Firing from the rear rank is always done over the right shoulder of the man in front of him.
That entirely depend on the manual you use.

It is actually something there is a debate about in the campaigner part of the reenactment hobby atm

Scott's manual use the left interval when firing "left Oblique". So do a few other (older) manuals.


Chandlers manual, that was used by the Wisconsin regiments in the game, it is mostly copy+past from Scotts... so do it over the left.

Oleander
12-11-2018, 08:07 PM
I remember discussing it years ago and I recall it being agreed upon that keeping the lock away from the back of the neck is preferred. Doing a left oblique over the left shoulder put the lock closer to the man's neck and ear.

Maximus Decimus Meridius
12-12-2018, 08:05 AM
The control scheme for this game is WASD. Why don't A and D work? It's not perfect but it works for many situations, instead of just one specific function. I don't want this to turn into Arma's control scheme, with a stance and movement for anything you can possibly think of. In short, good enough is good enough.

Best,
Dman979

yeah it is not perfect but it works in this way for 2 and a half years. (hihi)

and it will still works but thinking about and easier method isnt that bad. In th TGV we drill our men to move to the right in the rear rank and I think that is what most of us do but if you others join your ranks it sometimes very hard because they dont understand why and if you are under fire there is no time to explain why they should move.

A simple call like "press XY while aiming" is shorter and keep the chat clear for important messages and orders

Valk
12-12-2018, 02:05 PM
The control scheme for this game is WASD. Why don't A and D work? It's not perfect but it works for many situations, instead of just one specific function. I don't want this to turn into Arma's control scheme, with a stance and movement for anything you can possibly think of. In short, good enough is good enough.

Best,
Dman979

Good enouf is good enouf is a matter of opinion. However, in my eyes it isn't. It is a missing feture that can help the game alot. With all due respect, but what I said in a previous post. Commanding a line consisting about 40 men in the front 40 men in the rear. Is not doable to let them use the D or A key. People either dont hear it. There is a constant chatter going on with orders being repeated by nco's fixing the line etc etc etc etc.

And indeed while under fire its not nice to explain to someone what to do and how to do it while every body gets shot etc. This game focusses on historical accuracy, so why shouldn't this be implemented? "it work with A and D" is not reason enouf in the way, yes it works. for smaller groups. for smaller lines. But for larger organisations etc it will be a cluster fuck.

Valk
12-12-2018, 02:07 PM
I remember discussing it years ago and I recall it being agreed upon that keeping the lock away from the back of the neck is preferred. Doing a left oblique over the left shoulder put the lock closer to the man's neck and ear.

same thing is that the 2nd rank must try to get its musket as for forward as posible so the end of the barrel isnt next the some one's ear etc. They thought of manny things. including the positioning of the feet when firing in 2 ranks ;)