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Monroe
12-15-2018, 12:55 PM
With more players coming in, there are more voice griefers with slurs, singing, piped music, etc.

A few ideas to fix this issue:

Give players the ability to only hear voice from Officer class and NCO class
Historically, privates would keep their mouth shut. This gives us the option of just hearing orders. Privates can still type in chat. If an officer or NCO starts being toxic it's easier to tell.

Give players the option to vote kick
Many other games use this feature. Easy to implement. Doesn't have to be permanent unless it happens many times

Persistent mute
If I mute someone tonight then they should stay muted until I unmute them.

Easier method of telling who is talking
Show in-game on the top right who is currently talking. Right now people are being awful because it's easy. Make it harder. There are likely much better options I just can't think of them.

These are just the ideas I have right now. If anyone would like to add, go ahead. Please refrain from trolling - we've all already heard "in my opinion there is nothing that can be done".

rapier17
12-15-2018, 02:43 PM
May I start off by saying that I appreciate your concerns about VOIP and how it can be abused, but I disagree on your idea to restrict it solely to officers/NCOs, and I utterly disagree with your notion that private soldiers would have kept their mouth shut on the battlefield. Vocal communication, regardless of rank, is crucial as not every officer/NCO can always see everything that is going on, and I'm sure that any officer would approve of a private soldier pointing out where their opponents are, especially if they're being flanked, or if there is a danger of firing on a friendly unit, or whatever other hazard would cause a private soldier to alert their superiors or those around them.

The problems I see with giving only Officers/NCOs VOIP are as follows:
1. Not all those who take the Officer/NCO class can lead. They may want the revoler/sabre of the officer, the ego boost of being a 'special' class or to sate their own egotism ("I'd totally have been a Captain/First Sergeant back then!"). Leaders, real leaders, don't need a special class to do the job; they only need the ability to communicate quickly. It doesn't matter whether they're using the special class or not, so long as they can get their influence out there quickly to those around them, then that is what matters. Our own Company officer doesn't use the officer class, and I as Sergeant rarely take the NCO role; neither of us need them to effectively lead others outside of our own company who follow us around.

On another, perhaps slightly uncommon note, I've seen people acting as runners between units, to bring skirmishers back in, or to relay intelligence or intentions between groups. Removing VOIP from private soldiers would force officers/NCOs to do that, and if they're doing that and not leading then what is the point in the officer/NCO?

2. There are people who will always use anonymity to cause distress to others so long as it can't come back to harm them. If you restrict the in-game VOIP then those who want to cause distress to others will vie for those classes. If they succeed and players are forced to mute the offender then the potential for organised gameplay through in-game VOIP diminishes rapidly. Trying to organise gameplay in a fast-scrolling chatbox, where messages can disappear in moments before they can be read is not ideal.

3. Loss of ad-hoc organisation is a concern as well. I've watched people collect respawning players and march them in a column to the front; not by officers or NCOs necessarily, just people gathering everyone up and getting them to the front in an organised group rather than turning up in dribs and drabs. I've heard others stepping up when those using the Officer/NCO roles have been killed, keeping the line together, directing a charge, doing the job of the aforementioned roles. I've even done it myself.

Leave VOIP open to all, I would say. Its uses far outweigh the abuses of others, but I can only speak from my own experience.

Monroe
12-15-2018, 02:46 PM
Thanks for your opinion, but I already addressed that. It's an option, not forced on all players.

rapier17
12-15-2018, 02:50 PM
I do apologise! The more I rewrote my reply, the more the word 'option' disappeared in my mind; today is a horribly hungover day for me, so I beg you to excuse me. As an option that does make sense for those that would want it.

Monroe
12-15-2018, 05:28 PM
I do apologise! The more I rewrote my reply, the more the word 'option' disappeared in my mind; today is a horribly hungover day for me, so I beg you to excuse me. As an option that does make sense for those that would want it.

Thanks for the sensible reply! I understand your concerns - I think this is a reasonable compromise.

McMuffin
12-15-2018, 08:16 PM
Is it worth me re-stating my points?

Although I do wish for a persistent mute to be implemented, rest of it I disagree with and I think you and I know each other well enough to know why.

Baron Bacon
12-15-2018, 08:39 PM
Yes a Persistent mute would be more than enough. Nothing else.

Oleander
12-15-2018, 09:53 PM
All they need to do is make the sound icons on the Tab screen light up when someone is talking, then you can mute them from there.

Monroe
12-15-2018, 09:56 PM
Thanks for the opinions folks, but 'nothing else' with no reasoning is not really helping the situation =) These are well-reasoned ideas that will definitely help to alleviate the issues that are being seen.

JammedHam
12-15-2018, 10:22 PM
Well, you're asking for something that would require extensive work to be done that will take away from the already behind development. What I do on stuff like this is just ignore it. Literally, that is all you need to do. I've been called worse things in my life.

Sincerely,

The one guy who just gets over it because this is a game.

Oleander
12-15-2018, 10:24 PM
1. Privates did not historically keep their mouths shut, NCO's were there to keep them in line and to keep order. I'm not about to commanded by a random officer who has no idea what he's doing and not have the ability to tell him he's full of shit. Also, there are not always going to be Officers and NCO's in battle.

2. Vote kicks are generally useless since the server population, and even the team in some cases, isn't going to know who so and so is or why they're being kicked. Most usually press 1 and don't even think twice about it, so the tool becomes nothing more than another trolling device.

3. I don't believe persistent mute is possible between matches. I've never played a game that has had it.

4. See my last post.

Syre Lancaster
12-15-2018, 10:37 PM
I totally agree with this post. In fact I don't think it goes far enough.

I would like a button that would allow us to not only vote IP ban toxic players (aka anyone that holds an opinion I don't like) but also a feature that allows us to send a lynch mob to the offender's house.

This is a civil war game after all, it would definately help with immersion.

Please and thank you. =)

McMuffin
12-15-2018, 10:37 PM
Thanks for the opinions folks, but 'nothing else' with no reasoning is not really helping the situation =) These are well-reasoned ideas that will definitely help to alleviate the issues that are being seen.

No they're not, and no they won't. :)

If you at all paid attention to the last two threads you got closed down, you'd see why they won't help.

LaBelle
12-15-2018, 11:09 PM
I am so sick and tired of the racism in my Confederate roleplay simulation, guys.

Leifr
12-15-2018, 11:45 PM
3. I don't believe persistent mute is possible between matches. I've never played a game that has had it.



I’m fairly certain persistent mutes appear in Rising Storm 2. I only ever play on one server and occasionally I will see a player already muted - assuming that I had applied this previously for some reason.

Oleander
12-15-2018, 11:57 PM
I've never played it so I don't know. If the map is persistent the mute should hold, but I think most games go through a status reset on map change.

Ramirez Nicholas J.
12-16-2018, 01:05 AM
I am so sick and tired of the racism in my Confederate roleplay simulation, guys.

Damn confederate soldiers! Spewing hate on my christian server! Not if I have anything to say about it. ( ͡° ͜ʖ ͡°)

Monroe
12-16-2018, 01:38 AM
Well, you're asking for something that would require extensive work to be done that will take away from the already behind development. What I do on stuff like this is just ignore it. Literally, that is all you need to do. I've been called worse things in my life.

Sincerely,

The one guy who just gets over it because this is a game.

Hi, that solution has been proposed many times and it doesn't work for most of the population. I appreciate your input though.

Monroe
12-16-2018, 01:39 AM
1. Privates did not historically keep their mouths shut, NCO's were there to keep them in line and to keep order. I'm not about to commanded by a random officer who has no idea what he's doing and not have the ability to tell him he's full of shit. Also, there are not always going to be Officers and NCO's in battle.

2. Vote kicks are generally useless since the server population, and even the team in some cases, isn't going to know who so and so is or why they're being kicked. Most usually press 1 and don't even think twice about it, so the tool becomes nothing more than another trolling device.

Hi! I appreciate your post but it doesn't present any solutions and/or facts and evidence. Sorry

Poorlaggedman
12-16-2018, 01:53 AM
Can we vote ban someone from the forums? 10237

I kid.



Give players the option to vote kick
Many other games use this feature. Easy to implement. Doesn't have to be permanent unless it happens many times150 players on a server, 75 on a team. What's the threshold going to be to kick someone? And kicking is a joke. It's not worth anyone's time or effort because it's a slap on the wrist. It's a useless concept compared to banning. Getting 51% of a server, or even one team to go to a screen and vote kick or type something in chat to initiate a vote kick is nearly impossible even if the guy is hacking literally flying above everyone with a machine gun mowing everyone down. Not even joking. I saw that somewhere once. We got maybe 30% of the server and had to wait on an admin.




Persistent mute
If I mute someone tonight then they should stay muted until I unmute them.
That would be a no-brainer if it were possible but it's just one more thing without precedence to take up the developers time. Is there precedence in a video game of any type anywhere? Anybody? For a mute or a gag to last more than just a session in a server or lobby? I've never seen it. Do you play any other games my man? I feel like I'm talking to someone's parent here. Whatever you do don't ever go to a dance club, buddy.

Perhaps a file stored on the client-side that saves up voice IDs to block.



Easier method of telling who is talking
Show in-game on the top right who is currently talking. Right now people are being awful because it's easy. Make it harder. There are likely much better options I just can't think of them.
Alex, I'll go with "Lets not fundamentally start hacking away realism from the game and adding more icons on the suggestion of a player who has 35 posts and has literally posted on nothing else except this topic" for $500

Monroe when you're standing still you can turn your head left and right by holding the alt key and moving your mouse. This will help you tell whose talking when your otherwise stationary or even when moving. Everyone whose talking is in your vicinity. They should not be that hard to find. If it's really bad, you can walk away. You may not be used to the handicap of operating in a 3D environment without a HUD but it can be done. The game is like that for a reason and it's a total affront to a whole lot of people to suggest hasty changes because your directional audio skills are not up to speed two weeks into release.

Stop trying to ride an opening wave of pre-admin trolling to intimidate the devs into hastily-thought-out rewiring of the VOIP and people will start respecting your arguments.

Monroe
12-16-2018, 01:56 AM
Hi poorlaggedman, I didn't read all of that because it's a lot of trolling. I appreciate your participation in the conversation, but please bring some solutions. Thanks!

JammedHam
12-16-2018, 02:30 AM
Hi poorlaggedman, I didn't read all of that because it's a lot of trolling. I appreciate your participation in the conversation, but please bring some solutions. Thanks!

You claim to want feedback but you basically insult someone whom, for what all I have seen from said individual gives EXTREMELY detailed, accurate, and is vocalizes well for the vast majority of the community.To that I take offense to your already biased questioning. I say for shame.

The only troll I see is YOU.

Grow the fuck up, you've stated your point. Just live with it.

Oleander
12-16-2018, 02:31 AM
Hi! I appreciate your post but it doesn't present any solutions and/or facts and evidence. Sorry

I didn't realize I was writing a Master's thesis that needed to have footnotes and a complete bibliography. You gave your opinion, I gave mine and you're still taking a Holier Than Thou position. I'm done with you, enjoy your time on my ignore list.

Monroe
12-16-2018, 02:32 AM
None of it is detailed in this thread. It's "ackshually that just won't work". Sorry you're upset.

JammedHam
12-16-2018, 02:34 AM
You do not learn, just because you want something doesn't mean it will happen. Stop asking for opinions and ignoring the majority that come in. Are you that dense?

Just. Stop.

Monroe
12-16-2018, 02:38 AM
You do not learn, just because you want something doesn't mean it will happen. Stop asking for opinions and ignoring the majority that come in. Are you that dense?

Just. Stop.

Hi, I stated in the initial post


Please refrain from trolling - we've all already heard "in my opinion there is nothing that can be done".

Pretty much all but the first person who responded have been trolling and saying "nothing can be done". Most of them are from your group - kinda bizarre. I'll just have to use the ignore function, if the forum mods aren't gonna get rid of the trolling.

McMuffin
12-16-2018, 02:47 AM
Hi poorlaggedman, I didn't read all of that because it's a lot of trolling. I appreciate your participation in the conversation, but please bring some solutions. Thanks!

How do you know if it's trolling if you haven't read it? :)

Sandersson Jankins
12-16-2018, 05:12 AM
Might suggest keeping a handy notepad next to you while playing, keeping a detailed and up-to-date list of all steam accounts witnessed participating in giggling, asinine e-racism, and routinely forwarding this data to the Southern Poverty Law Center.

Leifr
12-16-2018, 10:53 AM
Monroe, I am going to gently advise you to not open another thread on VOIP matters. These matters have been discussed prior to EA release and in greater detail since, it is fairly evident now that we must await for proper administration tools before pressing on with recommended alterations. For the time being, use the mute function and satisfy yourself by noting the names of every person you catch using racial slurs - perhaps a blacklist of names will be useful in the near future.