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View Full Version : I'd like to better see the enemyr....



EneCtin
02-12-2019, 03:21 PM
No idea how the game looks with the hottest Intel processor with maxed details but on a good AMD processor enemies are pretty invisible against the background beyond about 100 meters. At these distances, everything is a puzzle of pixels, even without smoke from firing. If that blob does not move or he does not fire, you can't be sure it's an enemy, as the uniform colour is influenced by antialiasing nearby colours.
Somehow, on medium or low details, colours turn less vivid, grainy, the player uniforms included, making them (especially the CSA) melt into some backgrounds
As a result, without knowing beforehand the maps, there are matches where I ask myself, wtf am I volleying at, even after trying different angles in formation.

Devs, please consider eliminating postprocesing , antialiasing etc on players at about 100meters and further, so they stand out clearer, more recognoscible (yeah, that should have been recognizable), both in shape and colour of uniform.
As things stand, even the 125m target on the firing range is in mist and unclear in every weather. And a man's torso is about the size of the inner circle, which you know is there but almost cannot see it. Many battles mean firing at 150meters, where, as I said already, the enemy is near invisible.

The game is about controlling the rifle (who has a mind of its own, and I like that) and your instincts, not about damaging your eyes hunting pixels at 10fps per second when the sh__ hits the fan !

Burning Bridges
02-17-2019, 11:13 AM
I think this is related to the graphics engine and cannot be easily switched on as you may think.

It's pretty good actually as it is. Unless you consider ARMA3 visivility distances, in most other current first person games you are basically seeing nothing but depth of field and billboards at anything beyond 100 meters distance. I think War of Rights has a little bit of that issue but not too much, and it also helps performance.

EneCtin
02-19-2019, 02:29 PM
There are games out there where enemies are a few pixels high but you can easily discern where they are and what they do. Problem is the monitor resolution that is much lower than eye resolution, meaning what you see at 100m with your eye in a 2 degree arc (taken out of the hat, that number) contains very much more information than the similar 2 degree image viewed on screen. Even at 80m or even 50m, stationary enemies behind those damn fences are undistinguishable against the background for a few seconds, than a bit clearer than back to completely fuzzy, even when no one is firing and no smoke is present in the scene. It may be postprocessing, you see clearly what you look at, but beyond 50 meters the whole scene would be clear with naked eye, focussing would be instantaneous. I'd very much prefer seeing sharp rendered objects rather than blotches of colour

So, either increase the size of objects at range (change perspective), or add zoom in while aiming, or drop postprocessing at long ranges, whichever works but test that the enemy is visible on all detail levels, not only for the very hottest CPUs. By the way, FPS improved dramatically in the last 2 weeks.
10585

Charles Caldwell
02-19-2019, 03:24 PM
Actually if you want an advantage at spotting the enemy, the opposite is true.... the lower the GFX settings the better chance of seeing the enemy.

Leifr
02-19-2019, 03:25 PM
You can use the ALT key and use the corners of your vision to see further (and clearer!). It removes the fish-eye effect of looking forwards.

Burning Bridges
02-19-2019, 04:26 PM
And buy a monitor with higher resolution then.

EneCtin
02-19-2019, 04:51 PM
hm, better resolution means more calculations (i'm at a sort of CPU bottleneck already) so buying a 4k monitor would bring my PC to its knees in WoR.
Anyway, look at the screenshot I've uploaded above. Sure, the 3 guys at 12 o'clock are visible (they are clear against the lighter background), but spot me the ones at 1 o'çlock or the ones at 12.30!

Dman979
02-19-2019, 07:07 PM
You can use the ALT key and use the corners of your vision to see further (and clearer!). It removes the fish-eye effect of looking forwards.

Setting the FOV to 50 helps, too. It's a more accurate FOV for most monitors, and gives you a better idea of distance.

Best,
Dman979

Leifr
02-19-2019, 08:33 PM
Setting the FOV to 50 helps, too. It's a more accurate FOV for most monitors, and gives you a better idea of distance.

Best,
Dman979

Yup, I do this also. It would normally be a massive annoyance in other games but I find the narrow FOV to be more than tolerable in War of Rights.

Rigormortis
02-20-2019, 01:55 AM
I'm having the same issue seeing the enemy at a distance, i have a 22" inch- 1050 resolution monitor with a 700:1 contrast ratio. Would purchasing a newer and bigger monitor help with this issue?

A. P. Hill
02-20-2019, 04:00 AM
Look at it this way.

IF you can't see the enemy at distance, be assured, he can't see you either.

So everyone is equally "handicapped" with this.

Burning Bridges
02-20-2019, 12:57 PM
Most of my kills are from 30 yards and less.

dmurray6
02-20-2019, 04:12 PM
Look at it this way.

IF you can't see the enemy at distance, be assured, he can't see you either.

So everyone is equally "handicapped" with this.

Greetings Mr. Hill, its been a while! And yet I see, always the voice of reason as usual! :)

A. P. Hill
02-20-2019, 05:14 PM
Hey David, I am glad to hear from you. I now believe in the resurrection. :D

EneCtin
02-21-2019, 04:55 AM
Here's an idea that might help: when the bullet hits something, a longer puff animation, so you have the chance to see where you hit. This may be something you alone see, rendered just on your PC. You cannot clearly see the enemy but at least can correct your firing at him

Lightfoot
02-21-2019, 04:15 PM
What would be nice is if the game automatically reproduced what the eye does normally. The eye constantly scans to create a wide angle view of the world but when you focus on something like aiming the eye narrows its field of view to see the object better. I have played around with changing the FOV from its low to high value. Setting it at 50 gives you much better aiming but at the expense of having someone in melee run you threw with you never knowing they were there.

A nice solution would be to set the FOV at max normally but when you brought your gun up to the aiming position for the game to automatically shift to the 50 FOV. It would come much closer to doing what the eye normally does for you.

Also I find I have to run at the lowest quality in order to get the fps up to reasonable values. It isn't a cpu or gpu problem. I seldom see loads over 20% on either. It is a server problem. When there are over a hundred people on a server I am going to see 20 fps connection. Bumping quality up will push me into the teens range on fps. I've had to switch the game to windows mode in order to cut the resolution down even more to make it possible to play. But task manager still never shows a gpu load more then 20% even as I watch the video stutter. My i7 Core at 3 GHZ with a GeForce GTX 1070 easily handles the client side of the game. Server side is a different problem.

TrustyJam
02-22-2019, 02:48 AM
What would be nice is if the game automatically reproduced what the eye does normally. The eye constantly scans to create a wide angle view of the world but when you focus on something like aiming the eye narrows its field of view to see the object better. I have played around with changing the FOV from its low to high value. Setting it at 50 gives you much better aiming but at the expense of having someone in melee run you threw with you never knowing they were there.

A nice solution would be to set the FOV at max normally but when you brought your gun up to the aiming position for the game to automatically shift to the 50 FOV. It would come much closer to doing what the eye normally does for you.

Also I find I have to run at the lowest quality in order to get the fps up to reasonable values. It isn't a cpu or gpu problem. I seldom see loads over 20% on either. It is a server problem. When there are over a hundred people on a server I am going to see 20 fps connection. Bumping quality up will push me into the teens range on fps. I've had to switch the game to windows mode in order to cut the resolution down even more to make it possible to play. But task manager still never shows a gpu load more then 20% even as I watch the video stutter. My i7 Core at 3 GHZ with a GeForce GTX 1070 easily handles the client side of the game. Server side is a different problem.


Thank you for the feedback. :)

We opted out of adding fov zoom when aiming a long time ago as we do not think basically giving everyone binos in their eyes when they aim is an immersive experience at all.

In the second part of your post you are very likely to br referring to a CPU bottleneck issue - the more players the harder a job for your CPU to keep up. This is not related to server performance.

- Trusty

BlueGrass
02-24-2019, 05:01 PM
I would really like some sort of hit indicator. It doesnt have to be anything fancy, could be audible or a small tick on screen.

Charles Caldwell
02-24-2019, 06:30 PM
I would really like some sort of hit indicator. It doesnt have to be anything fancy, could be audible or a small tick on screen.

You have, if the target drops or isnt there after the smoke clears...... you probably hit it!

BlueGrass
02-25-2019, 03:35 AM
You have, if the target drops or isnt there after the smoke clears...... you probably hit it! Yea that works just fine for the most part, It would be nice for those longer range situations, but other than that it isnt required.

ANZACMICK
02-25-2019, 12:49 PM
Lightfoot said:
What would be nice is if the game automatically reproduced what the eye does normally. The eye constantly scans to create a wide angle view of the world but when you focus on something like aiming the eye narrows its field of view to see the object better. I have played around with changing the FOV from its low to high value. Setting it at 50 gives you much better aiming but at the expense of having someone in melee run you threw with you never knowing they were there.

A nice solution would be to set the FOV at max normally but when you brought your gun up to the aiming position for the game to automatically shift to the 50 FOV. It would come much closer to doing what the eye normally does for you.

He`s actually correct in this and would be a radical move towards some kind of eye realism... I don't know about having micro binos inserted in eyes but the focus of the area of attention is certainly to consider..even a 15% from locked would be immersive.

TrustyJam said:

We opted out of adding fov zoom when aiming a long time ago as we do not think basically giving everyone binos in their eyes when they aim is an immersive experience at all.

well, how about the goldfish bowl around my head showing the glass effect of rain dribble when it rains?...lol.. I mean cmon.... ive not seen that on my eyes either.... I just think the suggestion that was made was a solid and sound one, and could possibly be done to eliminate the FOV potential exploit...
just my 2c worth

TrustyJam
02-25-2019, 01:16 PM
We're not too keen on people aiming their rifles in order to zoom and thus see better.

If we ever add a zoom function in the game it will be similar to that of ARMA where you can zoom whenever not just when you aim at something.

The FOV exploit will be fixed in an upcoming update. :)

- Trusty

Charles Caldwell
02-25-2019, 04:00 PM
Yea that works just fine for the most part, It would be nice for those longer range situations, but other than that it isnt required.

A Fairground 'Ding!' perhaps!?! ;)

https://dubioustaste.files.wordpress.com/2018/07/fun-fair_anim_11.gif?w=288&h=288

Lightfoot
02-25-2019, 09:04 PM
Thank you for the feedback. :)

We opted out of adding fov zoom when aiming a long time ago as we do not think basically giving everyone binos in their eyes when they aim is an immersive experience at all.

In the second part of your post you are very likely to br referring to a CPU bottleneck issue - the more players the harder a job for your CPU to keep up. This is not related to server performance.

- Trusty

Wasn't really referring to a true "zoom" but switching automatically between the minimum and maximum settings currently available in options. Right now if you want to be able to see your target a bit more clearly you have to set vision angle to 50. But to get any kind of equivalent to peripheral vision you have to have it set at 70. I doubt many people will be trying to run around with their guns sighted to get a better look. Officers already have binoculars to solve that problem.

So far I haven't seen any CPU bind on the client side. I run the task manager in the corner while the game is in a window. CPU usage rarely goes above 40%. GPU rarely above 35%. But the frame rate reported by Steam is down in the low 20's most of the time.

Lightfoot
02-25-2019, 09:06 PM
well, how about the goldfish bowl around my head showing the glass effect of rain dribble when it rains?...lol.. I mean cmon.... ive not seen that on my eyes either....

We are all near sighted and have to wear our glasses. :)

BlueGrass
02-26-2019, 03:40 AM
A Fairground 'Ding!' perhaps!?! ;)

https://dubioustaste.files.wordpress.com/2018/07/fun-fair_anim_11.gif?w=288&h=288

HAHAHHA I wouldnt complain.

Dman979
02-27-2019, 04:56 AM
Right now if you want to be able to see your target a bit more clearly you have to set vision angle to 50. But to get any kind of equivalent to peripheral vision you have to have it set at 70. ]

There's also the let-alt button, to freelook. I use it quite extensively.

Best,
Dman979

Lightfoot
02-27-2019, 06:38 PM
There's also the let-alt button, to freelook. I use it quite extensively.

Best,
Dman979

I haven't notice any difference in the "Look" function other than it lets you look around while loading and without changing facing.

Dman979
02-28-2019, 01:22 AM
I haven't notice any difference in the "Look" function other than it lets you look around while loading and without changing facing.

Yep, it gives you a kind of peripheral vision, and you can keep FOV on 50, too.

Best,
Dman979

Lightfoot
02-28-2019, 04:30 PM
Yep, it gives you a kind of peripheral vision, and you can keep FOV on 50, too.

Best,
Dman979

Are you saying "Look" has a wider FOV than the Options setting or that you can look around which isn't the same thing?
You can look around whether in "Look" mode or not except when you are loading.

Also, I haven't found "Look" that useful since it requires you to hold the "Alt" key down along with whatever other keys you are trying to use. It is an awkward key to reach while using the "W" key.