Josef Tišer
02-01-2020, 01:03 AM
https://i.imgur.com/wKLQBWbl.jpg
Community suggestions collected by the "8th Florida Infantry 1st Battalion" community.
Hello! 8th Florida Infantry is considerably experienced and well-oriented community in the game, we think that we are qualified enough, to tell what is wrong, what need improvement and what is good. We have been working on this "project" for some time and we have got confident enough to present this to the whole community and developers. Some ideas might sound little bit controversial and debatable, so we are looking forward to your opinions!
With regards,
Men of the 8th Florida Infantry
Suggestions for visual, audio and gameplay improvement:
1. Improvement of the animations. Make every possible animation motion capture to make the game more authentic, immersive and enjoyable.
2. Enable “Rebel Yell” and “Huzzah” to the button press activation.
3. Make the correct sizes of regimental flags.
4. Drastical improvement of the sounds. During marching, running, moving, ..., coughing, clinking of equipment, stomping, sounds of flags floating in the wind. Drastically improve the cries of wounded soldiers. Allow to scream during a bayonet attack.
5. Remove option to “charge bayonet” during “charge” to make bayonet selection for double quick and quick time only. To maintain authenticity.
6. Somehow manage to allow in-game moving in "line of battle". It is currently impossible to apply the historical procedure for this order.
7. Visible indicator of army status. Ie. for example, an indicator of how much we have left before the army goes from "taking losses" to "breaking".
8. Remodel the “Order tool” from the game. It just leads to playing the game as a call of duty. The commanders of the units did not have giant "pointers, drawings" where the company is exactly placed. Instead, remodel it and replace it with voice acted commands.
9. Important: Multiple slots for Officers. For each slot rank historically accurate count. Division of regiment choices into companies. That means choosing what company of regiment we want to play.
10. Bayonet hits divide into body, head, and limbs. The head hit is death, twice the body hit is death, hitting the limb is not kill, but gives the player a severe disadvantage, hit to the leg will cause limp, hit to the hand will cause very poor aim.
11. Cause bleeding animation only where the soldier was stabbed or hit, it is strongly inappropriate to see whole soldiers bathed in blood after one hit.
12. Modify the desertion of officers. Currently it is very impractical and it severely restricts officers in leadership and functioning on the battlefield. For example, when an officer needs to cross the field to talk to the other commanding officer about tactics, it is not possible for him. It is also very difficult for an officer to return from spawn to the battlefield when he was killed.
13. Edit melee, add new animations, blocking options, and more options for bayonet combat. Implement "kill animations" for example like in Battlefield 1.
14. Stretcher bearer: A soldier hit in a certain part of the body may not immediately die, but instead will be wounded and be taken by a stretcher bearer to a spawnpoint or to a certain point where the soldier respawns and the loss of tickets is reduced.
15. Smoke after shot is too dense, thick and overall there is too much of it after one shot! Make the smoke less dense and scattered.
16. Allow stealing of the enemy colors. Colors will be then carried to a spawnpoint or to a certain point. Successful bringing of enemy colors will cause decrease of morale.
17. The game should start supporting historical combat. Teaching people to fight in double lines, etc. Currently the game looks more like Stalingrad battlefield.
18. Improve, or remove the unhistorical maps. Currently, we have a very big problem with the spawn at "Pry House" for Confederacy. It is made for teamkilling.
Suggestions for Improving Company Tool:
1. Limit the number of certain roles on the Company Tool so that the number of ranks on the Company List is correct. For example, First Sergeant can only be in the company once. Sergeant in a company of up to four, Corporal up to eight, etc.
2. Add roles like Second Sergeant, Third Sergeant, ...,
3. Alternation of Company Tool is heavily needed. Get rid of the Paper Companies. Make Company Tool more practical and smooth for use.
Community suggestions collected by the "8th Florida Infantry 1st Battalion" community.
Hello! 8th Florida Infantry is considerably experienced and well-oriented community in the game, we think that we are qualified enough, to tell what is wrong, what need improvement and what is good. We have been working on this "project" for some time and we have got confident enough to present this to the whole community and developers. Some ideas might sound little bit controversial and debatable, so we are looking forward to your opinions!
With regards,
Men of the 8th Florida Infantry
Suggestions for visual, audio and gameplay improvement:
1. Improvement of the animations. Make every possible animation motion capture to make the game more authentic, immersive and enjoyable.
2. Enable “Rebel Yell” and “Huzzah” to the button press activation.
3. Make the correct sizes of regimental flags.
4. Drastical improvement of the sounds. During marching, running, moving, ..., coughing, clinking of equipment, stomping, sounds of flags floating in the wind. Drastically improve the cries of wounded soldiers. Allow to scream during a bayonet attack.
5. Remove option to “charge bayonet” during “charge” to make bayonet selection for double quick and quick time only. To maintain authenticity.
6. Somehow manage to allow in-game moving in "line of battle". It is currently impossible to apply the historical procedure for this order.
7. Visible indicator of army status. Ie. for example, an indicator of how much we have left before the army goes from "taking losses" to "breaking".
8. Remodel the “Order tool” from the game. It just leads to playing the game as a call of duty. The commanders of the units did not have giant "pointers, drawings" where the company is exactly placed. Instead, remodel it and replace it with voice acted commands.
9. Important: Multiple slots for Officers. For each slot rank historically accurate count. Division of regiment choices into companies. That means choosing what company of regiment we want to play.
10. Bayonet hits divide into body, head, and limbs. The head hit is death, twice the body hit is death, hitting the limb is not kill, but gives the player a severe disadvantage, hit to the leg will cause limp, hit to the hand will cause very poor aim.
11. Cause bleeding animation only where the soldier was stabbed or hit, it is strongly inappropriate to see whole soldiers bathed in blood after one hit.
12. Modify the desertion of officers. Currently it is very impractical and it severely restricts officers in leadership and functioning on the battlefield. For example, when an officer needs to cross the field to talk to the other commanding officer about tactics, it is not possible for him. It is also very difficult for an officer to return from spawn to the battlefield when he was killed.
13. Edit melee, add new animations, blocking options, and more options for bayonet combat. Implement "kill animations" for example like in Battlefield 1.
14. Stretcher bearer: A soldier hit in a certain part of the body may not immediately die, but instead will be wounded and be taken by a stretcher bearer to a spawnpoint or to a certain point where the soldier respawns and the loss of tickets is reduced.
15. Smoke after shot is too dense, thick and overall there is too much of it after one shot! Make the smoke less dense and scattered.
16. Allow stealing of the enemy colors. Colors will be then carried to a spawnpoint or to a certain point. Successful bringing of enemy colors will cause decrease of morale.
17. The game should start supporting historical combat. Teaching people to fight in double lines, etc. Currently the game looks more like Stalingrad battlefield.
18. Improve, or remove the unhistorical maps. Currently, we have a very big problem with the spawn at "Pry House" for Confederacy. It is made for teamkilling.
Suggestions for Improving Company Tool:
1. Limit the number of certain roles on the Company Tool so that the number of ranks on the Company List is correct. For example, First Sergeant can only be in the company once. Sergeant in a company of up to four, Corporal up to eight, etc.
2. Add roles like Second Sergeant, Third Sergeant, ...,
3. Alternation of Company Tool is heavily needed. Get rid of the Paper Companies. Make Company Tool more practical and smooth for use.