Bl1zzt3r
12-11-2021, 11:52 AM
Now that each regiment (or at least each non-skirmisher regiment) has been divided into 2 companies I feel as though there are a few suggestions that I would like to pass on to the Dev team in hopes that they either add/ fix these features or are inspired by them.
1. Clean up the UI.
With the recent addition of all the new companies, it has cluttered up the user interface when selecting regiments and there is no separator between the companies for the two regiments which leads to people accidentally selecting the wrong company as everyone tries to rush to spawn. I am going to second an idea that our good moderator Leifr suggested which was a drop-down/ sub-company UI system in which once selected infantry only the regiments are viewable and you must click on your respective regiment to view its companies within.
https://i.imgur.com/vzdyFGD.jpg
As shown above when selecting the 32nd Pennsylvania the player has the option to chose between both companies however, instead of promoting the idea that there are 4 small regiments on the battlefield which is a complaint heard quite frequently the player is counted towards the total count of the regiment.
A feature that would work really well with this new idea would be displaying the player's regiment above their company, I understand that currently you can only see the company lettering of those already apart of the same regiment however, with everyone's names displayed quite similar it would be another thing to help the eye distinguish each other.
2. Organizing chain of command.
One thing that is apparent in most public matches since the update is that sometimes the companies feel as if they no longer belong to a regiment and instead are their own small regiment. This is largely because there is a clear lack of chain of command or proper organization promoting these companies sticking together. Something that could fix this would be establishing a "regiment commander" role where one player has overall command of his respective regiment and would need to work in tandem with his two company commanders to maneuver his regiment around the battlefield.
Something that would clearly display who this commander would be could be either:
- Limiting his rank to regimental staff ranks ie. Major, lieutenant Colonel and Colonel.
- Uniquely colored nametag similar to the current officer however, a different and more prominent one.
- Instead of a Company tag above his name perhaps a regimental one.
Furthermore, another thing which I might suggest is taking a look at the NCOs. Currently there is 4 NCOs per company with no limit to a specific rank which IMO takes away from the importance / stature of those ranks. Much like how I suggested with the "regimental commander" perhaps limit specific ranks to only one player putting importance on who that player is and thus allowing for further established and organized chain of command should the company commander be killed.
Two simple changes that could help with this problem:
- Much like my "regiment commander" role, limit sergeant major to one per regiment.
- Limiting 1st Sergeant to one per company, effectively making them 2nd in command should the company commander fall.
3. Artillery Sections.
A possible feature I would like to see implemented as the server pop increases is the implementation of a company like system for artillery batteries. During the civil war artillery batteries were divided into sections with most having 2 and some 3. The system would ideally be similar to the one already implemented for infantry however, much like the recent removal of the cavalry companies this system would depend on each specific map and the amount of batteries present ie. Nicodemous Hill has 4 batteries for CSA and USA therefore, none of those should have more than 1 section however, maps such as Dunker Church with 2 batteries for union should have at least 2 sections each. The sections would have the same layout as the current battery organization however to create a more realistic and further organized unit limit certain ranks.
Example:
Edgll's Battery:
- Battery Officer: OgKegster22 (rank limited to Captain as there is no reason for a battery to have anything higher than a captain)
- Battery 1st Sergeant: DiamondD0g
Section A:
- Section Officer: SpankMeDaddy123 (1st or 2nd Lieutenant)
- Section NCO: 4 dudes (highest rank being sergeant)
- Privates
Section B:
- Section Officer: DefinitelyaTroll (1st or 2nd Lieutenant)
- Section NCO: 4 dudes (highest rank being sergeant)
- Privates
https://i.imgur.com/vesETrP.jpg
1. Clean up the UI.
With the recent addition of all the new companies, it has cluttered up the user interface when selecting regiments and there is no separator between the companies for the two regiments which leads to people accidentally selecting the wrong company as everyone tries to rush to spawn. I am going to second an idea that our good moderator Leifr suggested which was a drop-down/ sub-company UI system in which once selected infantry only the regiments are viewable and you must click on your respective regiment to view its companies within.
https://i.imgur.com/vzdyFGD.jpg
As shown above when selecting the 32nd Pennsylvania the player has the option to chose between both companies however, instead of promoting the idea that there are 4 small regiments on the battlefield which is a complaint heard quite frequently the player is counted towards the total count of the regiment.
A feature that would work really well with this new idea would be displaying the player's regiment above their company, I understand that currently you can only see the company lettering of those already apart of the same regiment however, with everyone's names displayed quite similar it would be another thing to help the eye distinguish each other.
2. Organizing chain of command.
One thing that is apparent in most public matches since the update is that sometimes the companies feel as if they no longer belong to a regiment and instead are their own small regiment. This is largely because there is a clear lack of chain of command or proper organization promoting these companies sticking together. Something that could fix this would be establishing a "regiment commander" role where one player has overall command of his respective regiment and would need to work in tandem with his two company commanders to maneuver his regiment around the battlefield.
Something that would clearly display who this commander would be could be either:
- Limiting his rank to regimental staff ranks ie. Major, lieutenant Colonel and Colonel.
- Uniquely colored nametag similar to the current officer however, a different and more prominent one.
- Instead of a Company tag above his name perhaps a regimental one.
Furthermore, another thing which I might suggest is taking a look at the NCOs. Currently there is 4 NCOs per company with no limit to a specific rank which IMO takes away from the importance / stature of those ranks. Much like how I suggested with the "regimental commander" perhaps limit specific ranks to only one player putting importance on who that player is and thus allowing for further established and organized chain of command should the company commander be killed.
Two simple changes that could help with this problem:
- Much like my "regiment commander" role, limit sergeant major to one per regiment.
- Limiting 1st Sergeant to one per company, effectively making them 2nd in command should the company commander fall.
3. Artillery Sections.
A possible feature I would like to see implemented as the server pop increases is the implementation of a company like system for artillery batteries. During the civil war artillery batteries were divided into sections with most having 2 and some 3. The system would ideally be similar to the one already implemented for infantry however, much like the recent removal of the cavalry companies this system would depend on each specific map and the amount of batteries present ie. Nicodemous Hill has 4 batteries for CSA and USA therefore, none of those should have more than 1 section however, maps such as Dunker Church with 2 batteries for union should have at least 2 sections each. The sections would have the same layout as the current battery organization however to create a more realistic and further organized unit limit certain ranks.
Example:
Edgll's Battery:
- Battery Officer: OgKegster22 (rank limited to Captain as there is no reason for a battery to have anything higher than a captain)
- Battery 1st Sergeant: DiamondD0g
Section A:
- Section Officer: SpankMeDaddy123 (1st or 2nd Lieutenant)
- Section NCO: 4 dudes (highest rank being sergeant)
- Privates
Section B:
- Section Officer: DefinitelyaTroll (1st or 2nd Lieutenant)
- Section NCO: 4 dudes (highest rank being sergeant)
- Privates
https://i.imgur.com/vesETrP.jpg